The Cyrodiil Look: Cahmel’s New Travels (Let’s Play Oblivion, Part 1)

Oblivion was a well-designed and entertaining RPG that provoked a massive, widespread, embarrassingly violent backlash–the kind where if you got to certain forums, at certain times, and listen real closely, you can still hear the sound of somebody taking it too seriously. Lines were drawn, communities were torn apart, scars were inflicted. It marked the only point in history where uttering the phrase, “I don’t see why lizards can’ t have feet,” would result in hospitalization.

One shouldn’t look too much into any of this; for hours of fun, you can mosey on back to that first word and substitute any RPG ever released in any franchise, ever, for computer or for tabletop. Fans like to form expectations; some would say fans of the nerdier stuff, like RPGs, tend to form more outrageous or specific expectations, and subsequently get more bent out of shape when their favorite series gets mucked with.

I’m in an interesting position. I can see exactly why people hated Oblivion, and I can sympathize and agree with almost everything bad its detractors say about the game (It’d be redundant to go into what these things are now, because I’m about to spend like 50 entries exploring those items, among many other things). And yet, I like the game enough to do a lengthy Let’s Play of it, and while it’ll never replace Morrowind in my heart, I can’t say I look back on my time playing it with anything like regret.

Here’s the thing: like Fallout 3, Oblivion is at its worst when it is compared to its predecessor. That’s not because its predecessor is much better (even if it is), it’s because the things that Oblivion does well weren’t really a part of the Morrowind experience and the things that Morrowind does well are by far Oblivion’s greatest weaknesses. Thus, if you’re coming into Oblivion without any prior expectations, you think: Good game, a few weak points. If you’re expecting a successor to Morrowind, your favoritest game ever, you think: Where the hell are my ski mask and breaching shotgun?

As a fan of Morrowind who doesn’t let that fact get in the way of a good time, I present to you the following Let’s Play of Oblivion. As I do the usual dumb quest/unintentional nudity/random violence routine, I’ll also go over what worked, what didn’t, and what made this game one of the most controversial Bethesda titles released in or after 2006.

I’m not going to bother with a set of personal rules this time, since those were more or less for my own amusement, and not much of it really bled into the content I delivered to you guys. I’m still not going to run any mods—no, not even that one, yes I know you practically need it to run the game, I know it’s like a totally different experience, I know the guy who made it actually needs me to physically install it on my computer or at least download it or else his mother’s going to be fed nosefirst into a bear trap. It’s true that the mods for Oblivion are extremely numerous, and many of them are measurably, objectively better than the content delivered by the developers (performance stuff, for example). And it’s true that half of my gripes can be solved by something you can yank off of TES Nexus in the time it took to write this sentence. I’m still keeping my game vanilla, and it’s for the following reasons:

1.) I’m commenting on the game as it was made, and even little things like hair packs and new sword textures detract from that. Plus, some of the bigger mods change so many things it’s hard to keep track of them all, and I’d hate to praise/chastise Bethesda for something they weren’t responsible for. I mean, I’m pretty sure I can keep straight what the modders added and what was there to begin with, but you never know.

2.) I’m usually kind of a purist; only after I’d sucked the marrow from Fallout 3 did I even consider modding it, and coming back to Oblivion after a long absence, I don’t want to corrupt the experience (even by improving it).

3.) While I truly do appreciate your input, I’ve got a funny feeling that leaving the mod option open would trigger like a million enthusiastic suggestions. That’s not exactly a fate worse than death, but I don’t want to feel pressured to install any of them, nor do I want to feel like I ignored all you guys if I don’t.

4.)  Some of the mods don’t play nice with each other, and the last thing I need is more technical issues.

5.) Ten years ago, a little girl drowned in my download queue, and now whenever I venture down there I can feel her presence. When I DL’d  Sam and Max: They Stole Max’s Brain, my faucet ran blood for two straight weeks.

Oh, and don’t let the last two Morrowind posts fool you—I’m not moving to a strictly-narrative perspective. Like the last LP, I’m going to be doing a first-person LP from my own perspective, occasionally slipping into a Cahmel persona for the sake of an observation or joke. Wow, that sounds complex once I actually bother to think about how I do these series. I should really do that less often.

Without further ado:

The first thing Oblivion does is throw a character creation screen all up in your business. This is striking for two reasons. Firstly, it reminds me that I still need to post Cahmel’s final Morrowind sheet for y’alls. Secondly, this is already the opposite of what Morrowind did—Morrowind made you walk around for about two minutes and have people ask you leading questions to find out where you’re from, what you look like, what you’re called, and how in particular you choose to murder people. In Oblivion, it throws about half of that in your face immediately, gives you a fifteen minute sewer touring and rat-killing break, then remembers to ask you the other half of the questions at the end. I’m thinking they did this because they wanted to get their improved character customization tools out on display as quickly as possible, which isn’t, in itself, a bad thing. And then we come to the character customization tools.

Let me get this right out of the way: I love slider-based character sculpting tools. I can screw around in those forever, and whatever mean things I say about the one in Oblivion, I just want it to be clear that I prefer it to the pick-a-face-any-face approach of Morrowind. Okay? Good.

All of the default faces in Oblivion look like a ventriloquist’s dummy had congress with an alcoholic pumpkin, who, upon learning of her impending motherhood, proceeded to purchase a set of maternity tops made out of Uranium-238. There is no excuse for the menagerie of misshapen, grotesque, putty-like lumps that Bethesda presents to you as mockeries of the human face. Click random as many times as you like: your only chance is to find a face that looks like the ugliest human being alive tried to catch a girder with his forehead. It then falls to you to, utilizing the suddenly inadequate-seeming chargen tools, to sculpt something that resembles a normal human being. Beauty is practically out of the question, so it’s best to drop that notion as soon as possible. Think of your starting point, the misshapen freak Bethesda puts on your digital operating table, as being zero, and an attractive and well-shaped human face as being infinity. No matter how many steps you take, you’re never going to reach that point, but you‘re compelled to keep going anyway because every step does carry you that much further from where you started.

Eventually, I end up with this.Yes, this sad sack is supposed to be Cahmel. I’d provide a comparison shot, but I’d rather not do him the indignity.

Oversized drawstring? Baggy, boxy clothing? Headband? Those things are only styling if it's the 80s, they're all garish neon, and you're in a vaguely racist/homoerotic workout video.

Notice that while he looks like an orange refrigerator lazily cosplaying as a scarecrow, his face, at least, is kind of human. I wanted to keep Cahmel’s bald look, but for some unfathomable reason there was no hairless option. It’d be real easy—just, you know, don’t give the character any hair. I know they modeled the top of the scalp because there’s a tonsure model, so it’s really hard to understand why they didn’t just have a Remove button in there. There wasn’t a bald look in Fallout 3, either—what’s the deal? Did Bruce Willis kill the art director’s dog, or do they just have an unnatural hair obsession?

Upon clicking Okay, you’re released into your squalid Imperial City prison cell. Immediately the game sets a tone of high-stakes heroic fantasy by inviting you, by way of popup message, to play with some cups and femurs lying around your cell. Indeed, unlike its predecessor, Oblivion is fitted with a twitchy but basically functional physics system. That was a welcome addition, because if Bethesda games have one universal failing, it’s the disconnect between your character and the environment. One of the major things that allows a player to get immersed in a game is the sense that they are part of that world, able to influence it measurably and directly. In first person games, this usually means being able to do stuff like shoot out windows, blow up barrels, open doors, and shoot bullet decals into the level geometry. Probably because of their persistent-world nature, Bethesda games have always kept this sort of thing to a minimum. You can’t break anything in Morrowind, Oblivion, or even Fallout 3 (with the exception of nuclear cars)—not windows, not crates, not even glasses and plates. By employing a physics engine, Bethesda gives players the ability to pick things up and move them around, thus exerting a distinct and measurable control over the environment. Now, Bethesda does muff it in two ways;

1.)    The pickup key in Oblivion is frankly anemic. By holding down the Z key, you sort of gently lift up items as if you were grasping them between your thumb and forefinger—they seem to be dangling loose in space, held up by a spider’s web and sheer will. Heavy items like bodies can only be lifted about a half inch above the ground, and other items will flutter annoyingly out of your grasp if you mouselook too quickly. There’s no excuse for this; Half-Life 2 had already gotten this right, dammit. In that game, you pick something up and it remains secure and elevated, just as steadily and firmly grasped as it would be in real life. Perfectly immersive. In Oblivion, you’ve always got the vague sense that somebody just sucked all of the blood out of you and you suddenly have to struggle to pull your fly up. Fallout 3 fixed this system by giving you a pickup toggle, allowing you to pick things up by pressing a key and have them stay up until you press it again, and by greatly improving your character’s apparent lifting strength.

2.)    This is a minor gripe, but the ability to physically interact with objects makes their unnaturally invulnerable nature all the stranger. Pick up a pottery plate and throw it at a wall—it bounces off like it’s made of plastic. Drop a glass off a building, watch as it bounces once and then rolls down the street. Shoot a vase, watch it get knocked off the table and spin around the room a bit. If I spend too much time screwing around with manipulating items, this makes my sense of player empowerment drop almost instantly, and I have to go throw bottles at a wall in Half-Life 2 until I feel mighty again. Then I guess I curl up into a ball, cry, and forget what a gangplank is.

Right, back to the jail. The cellmate across the way busies himself talking smack about your character, putting you down with insults specific to your race. For example, if you’re a Breton, he mocks your apparent lack of magical ability, and if you’re a Redguard, he laughs at how you’ve gone from roaming free to confinement in a tiny cell. This is an enjoyable little scene that makes your choice of race seem marginally more significant, which is good, because basically nobody will ever mention it ever again. I guess maybe some NPC junk dialogue is different (“Say something or move on, <insert race here>!”), but this is the only time where a couple of sentences at a time will directly reference what kind of character you’ve created. This is a touch disappointing, but understandable—this game already has something like four hours of spoken dialogue as it is, so re-recording even a fraction of that for every single race would be a massive waste of resources. It does mean that all picking a race does is affect trivial things, like your stats, skills, abilities, and build.

You know, it’s not that this playing with stuff I found on the floor and getting harassed by my neighbor isn’t fun, but I have to say, I’m getting a just a little bit nervous. I don’t suppose anyone has seen–

Oh, there‘s the plot. False alarm, guys. I was too pretty for jail anyway.

NEXT EPISODE: Unfortunately, I’m also too pretty for everywhere else.

(To be continued when I don’t have to get up an ungodly hour and schlep over to the Hall of Justice.)

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43 Responses

  1. silver says:

    “and forget what a gangplank is”

    to be fair, medieval ship handling is not really a life skill anymore.

  2. Majikkani_Hand says:

    You know, he’s also gender-specific in his insults. It’s especially apparent if you’re playing a female Dunmer, for instance…

  3. Majikkani_Hand says:

    Clarification: the dude across from you is a Dunmer.

  4. Tuck says:

    “to be fair, medieval ship handling is not really a life skill anymore.”

    That thing in Dark Messiah is not a gangplank*. In fact their whole ship model looked like a toddler had drawn a ship with its eyes closed, having never looked at a picture of a sailing ship before, let alone examined a real one.

    …then of course, years of square-rigged sailing aboard a replica vessel may have left me slightly bitter about poor video game models. Even Pirates of the Burning Sea, a game entirely based around sailing ships, had some very poor modelling.

    * The only suitable purpose for a structure like that is as a boarding ramp. Some Roman (and possibly earlier Greek) warships had a falling boarding ramp like this, but they were galleys — it presents far too much wind area to sail with it up.

  5. Another_Scott says:

    I think I like the new direction you plan to take this LP in! Though maybe I’m just a sucker for some good Bethesda-bashing…

  6. Sekundaari says:

    Actually no, you’re not too pretty for almost anywhere. You’re a Redguard male! You start with 30 personality, the low value. Only female orcs are uglier. Scum.

    I like the depth of commentary on everything, but I’m sure it won’t last, unless you plan to spend the first 20 episodes in the tutorial.

    If anybody wants to see the other prisoner’s dialogue for all the races, look here. Beware, the first half of the article has spoilers.

  7. acronix says:

    You´ll play without *that* mod? You are truly crazy, sir!

    I had forgotten that guy in the cell. The first time you play, it gives you the (false) impression that the NPCs of this world are like him in the regard of noting your race. However, after travelling for a while, you understand it´s another troll NPC whose whole purpose is to insult the player.

  8. thebigJ_A says:

    I’m in the odd position of loving BOTH Morrowind and Oblivion, though for different reasons. Morrowind obviously had the better story/world. Oblivion’s actual mechanics were more fun. [insert other arguments for both here]

    Actually, I think I would have like Morrowind more, but I played on the original xbox, and those controls were shite, making me struggle to get the hundred or so hours of enjoyment out of it. Playing Oblivion on pc, maybe I was just so relieved that the inventory was manageable. Regardless, great fun with both.

    Oh, and Ruts, if you DO get on the jury, make sure you go with “not guilty”. Because I…er… I mean HE… totally didn’t do it!

  9. Phase says:

    To be fair Rutskarn, comparing any game with Half Life 2 is gonna net you some unfavorable results. But yes, I hate the physics of picking things up in the Bethesda engine too.

    Good luck with the Justice whatever.

  10. Jarenth says:

    Meh. I’ve had some fun with Oblivion, but as one of those people coming straight off Morrowind, I just couldn’t get over the invisible limits, the samey grass-forest environments and the overall made-for-console feel.

    I look forward to seeing you play through it, though. Who knows, you might draw me in again like with Morrowind. (Note: seeing as though my Starcraft II disc has just arrived in the mail, this is unlikely)

  11. Rustcrust says:

    I am looking forward to this. I have played, like Rutskarn, >9000 hours of morrowind and still love it. But as far as oblivion goes i load it up and the opening music thrums in: dun dun dun DUNN da da DUNN dada– OMIGOD IM BORED. Then i turn it off and go back to mhfu. But I think Cahmel’s very existence in oblivion will remind us all of our foolish youth where we thought oblivion was a world of wonder and possibility.

  12. Audacity says:

    Ahh, Oblivion, the first game I ever played whose developers actually spent extra money so they could directly insult their players. Not long after starting the game, four or five hours in, I encountered this cat-person on the highway who paused for a second to tell me I was an idiot for wanting crossbows, before running off.

    Seriously, he just says, roughly, “I hear there are people who want special bows, called crossbows, that fire special arrows, called bolts, I think these people are idiots.”
    Then he buggers off to continue his infinite loop running between all the cities on the main road with a new insult every time you encounter him.

    It was like they expected the very complaints so many fans of the previous Elder Scrolls games made, and prepared for them in advance.

  13. Rustcrust says:

    Oh the audacity.

  14. Burke says:

    “Meanwhile, at the Hall of Justice…”

  15. Mario l. says:

    One thing that really bothered me, in oblivion and fallout 3, is the face customization.
    I spent almost half an hour on that thing in fallout 3 and I NEVER saw my face even once. Even in third person is almost impossible to see it, at least in Fallout, don’t quite remember how it worked in Oblivion.

    For what it’s worth, they could let me choose the color of the fur of every molerat in Oblivion…

  16. Sekundaari says:

    @Audacity:

    You encountered M’aiq the Liar then. He had the same role of playing down missing features in Morrowind, although there he mainly lied about places where those features appear. And in Oblivion, he runs around collecting calipers. Just calipers.

    By the way, one of his lines is “M’aiq believes the children are our future. But he doesn’t want them ruining all of our fun.”. In retrospect, looking at Fallout 3 through Spoiler Warning, he was probably right.

  17. Rustcrust says:

    @Sekundari
    Probably because someone would shoot indignation out their nose like cafeteria milk if they let you do 99% of the things you can do in that game, to kids. I always thought it was funny he dis’d fable saying ‘maiq loves a good fable. to bad hes never found one,’ even though fable 2 came out afterwards and by all right should have shut his caliper hoarding furry ass up.

  18. Abnaxis says:

    Man, you HAVE to do the dark brotherhood quest-line, just so you can kill the insult-spewing dunmer in the beginning. It’s like, in the beginning they shove an untouchable, acerbic NPC in your face, and then ACTUALLY LET YOU KILL HIM LATER!

  19. RedOktober says:

    Ah, wonderful rutskarn, just wonderful, First you make me go and hunt down a GOTY edition of Morrowind and play it for another good thousand hours. I finally get my life back and Bam! Oblivion in your face! Oh well, sunlight’s overrated anyway.

  20. Rustcrust says:

    Ive been waiting for somene to mention db.. was jsut thinking about cahmel running around in db armor. Gave a really cool effect to those grainy pics at the end of morrowind. I actually am going to time how long it takes to get a visit form lucien.

  21. Rutskarn says:

    Rustcrust: Oh the audacity.

    Give yourself five Rutsmarks.

  22. Rustcrust says:

    Following me AND 5 rustmarks? Rutsy im beginning to think youre coming on to me.

  23. chiasaur11 says:

    What’s the exchange rate in British pounds?

  24. Scarecrow says:

    It’s the first post, and I’m already hoping to see a post about Cahmel, of all people, attempting the murder mystery mansion mission of the assassin’s guild.

  25. Davie says:

    Ah, the character creator. It’s capable of producing some results that are not just ugly, but downright horrifying. I can recall, with the correct sliders minimized or maximized, creating a blue-skinned guy with a four-inch wide head, a nearly nonexistent nose, bulging eyes almost protruding from his temples, and lanky white hair that trailed off behind his pancake-shaped skull.

    I actually couldn’t look at him for too long, because he was in the absolute deepest point of the uncanny valley–somehow, his features were human, but their arrangement and dimensions were much closer to that of a goldfish. It was so very, very wrong.

    With that little anecdote out of the way, it’s safe to say I’m very much looking forward to this LP. I’ve played far more Oblivion than Morrowind, and as such I’ll probably enjoy this series even more.

  26. Ramsus says:

    Ah yes…. the Oblivion face creator. I always had the suspicion that they had thought they were making a “Faces of Innsmouth” face maker as opposed to one for all humans (or non-humans as the case may be).

  27. Kdansky says:

    I would like to derail the comments!

    What mods are great for Oblivion? I found the game to be less than awesome, but if those mods are as great as you promise, I might give it another go. After Starcraft 2.

  28. Sekundaari says:

    Well, it’s been a long time, but I’ll try to search my mind…

    One very satisfying mod: Quest Award Leveller. Takes some of the annoying metagaming out by levelling quest awards when you level, so you can do quests at low levels and not miss out.

    Unofficial patch, of course. Fixes bugs both big and small. Has links for similar mods for DLC and Shivering Isles.

    This seems to be the most popular interface mod. Can’t remember if I tried that one, but I used BTmod.

    For the levelling enemies “feature” I used this, with some of the optional extras, Leveled Quests at least.

    Last and least, a keychain.

    You’ll have to consult someone else about actual new content…

    Now that I think about it, if this post doesn’t get caught by the CH spam filter, nothing will.

  29. Sekundaari says:

    Knew it! At least the tags are right.

  30. I am -so- glad Cahmel is back. Your Morrowind LP was one of my favorite things I’ve ever read on the internet, which is saying a lot. I was so happy with the last post of that where I realized you were going to take it to Oblivion.

    Looking forward to more!

  31. Hal says:

    Heh, so your writing about Morrowind was what inspired me to start writing about Oblivion . . . well, quite a while back. I just realized I never finished that series. My poor, neglected blog. I’d worry about it pooping on the carpet, but I never feed the dang thing, so I guess the neglect balances out.

    In any case, the physics were always a gripe for me because I always took the ability to buy your own home as a perfect excuse for decorating. Good luck putting items on a shelf or table without a mod, though. And most armor will look like a folded tablecloth, so it’s less than impressive (though there are mannequin mods . . . very nice).

    The worse is the way items interact with each other. In one game, I placed a broad basket on a table and dropped every gem I ever found into it. At first, this wasn’t much, but as the game progressed this was a nice little display of wealth. Then I had too many items . . . they constantly “danced” over each other in an attempt to find a way to settle without touching. Some of them would go through the basket and end up propping up, which could knock others out of the basket or dump the whole thing over. And, because the items you place on the surfaces aren’t entirely stable, sometimes things will just fall through the floor . . . good luck with that one!

    So yeah, the physics system fails. Well . . . there is ONE redeeming function. Make a fireball spell that does as little damage as possible, but covers as large a radius as possible. Now, go to a room with a lot of bookshelves covered in items. Now shoot your spell, and watch the physics system choke on its own tongue. Tee hee.

  32. Sekundaari says:

    Yeah, thrashing places with AOE spells is great. You can even use that in a quest in the Shivering Isles. Needless to say, that quest was fun.

  33. Aulayan says:

    Oh I do hope you at least include The Shivering Isles. I recently re-bought this game for the X-Box and once I hit the Isles I really started having fun.

  34. Sekundaari says:

    You mentioned the randomized faces again in Spoiler Warning, Rutskarn, which brought this to my mind. I think the problem is not the face creator. It’s for a fantasy game, and they might as well give quite free tools to create hideous or extreme faces as well as decent ones.

    But the randomizer is lacking. It has all these sliders to set, maybe even with the same probability for every value (though somewhat bound by other values). So when you make it create faces, some values always end up extreme, eventually scarring your mind forever…
    They’re quite ugly, yeah.

  35. Jeff says:

    I take issue with “Well Designed”, given that probably the single greatest impact on gameplay is the scaling enemy system.

    If you screw around in Morrowind, you get stuck doing puny stuff. If you screw around in Oblivion, the random bandit groups showing up in full Daedric gear rip you to kibble.

    If you screw around too long one of the early mandatory plot missions (accidentally) ramps up in difficultly so much it’s next to impossible. (Kvatch?)

    A completely optimized Oblivion character gets you ahead, someone who knows the system keeps pace, and anyone who makes a mistake falls behind. Stupidest concept ever. FO3 fixed that brilliantly, at least.

  36. Sekundaari says:

    Bandits use light armor, actually. 😉

    I must have said this sometime before, but to me it seems Bethesda listened to common user complaints about Morrowind and took fixing the problems too far:

    Lost? Quest compass. Hard to travel? Fast travel. Walls of text, people communicate like Wikipedia? Everything voice-acted. Nothing feels like a challenge at high levels? Gaenor. I mean auto-leveling.

  37. Hal says:

    I actually had no problem with 90% of the changes made from Morrowind to Oblivion, with the exception of the autoleveling. I mean, I like it as a system, but almost everyone, their first time through, gets creamed when they discover they leveled too much through non-combat skills.

    The point when that starts to hit home the most is any quest that involves guards from the various cities. These guys don’t get any upgrades as the game goes on; they’ll always wear the same armor and carry the same weapon, though they will get a bigger health pool and carry better potions. As a result, they’re often next to impossible to keep alive if you get to their quests when you’re high level.

  38. Kdansky says:

    The problem isn’t so much that the monsters level (that only makes the game ridiculous with bandits in daedric armor and level999 rats that would be able to rip a hole in a fortress wall), but the incredibly stupid leveling system. You choose five skills, and whenever those have increased a total of ten points (or some such), then you and all monsters gain a level. This means that you should choose skills you won’t use, because then you will increase all your skills and not level, making you very strong compared to the monsters. If you do the obvious, like picking Swordfighting for your sword fighter, then you will speed through the level at an enourmous pace, and all your other skills will be abysmally low compared to the mobs.

    And if you want to be an alchemist and pick alchemy, you’ll end up with level 20 monsters versus your basic starting equipment due to them leveling according to your alchemy skill.

    In short: It is the worst system ever conceived.

  39. Jeff says:

    @Sekundaari
    Well, maybe they’re not “bandits”. All I know is I took the time to collect Daedric throughout the game, and next thing I know all the random encounter barbarians or whatever are charging at me in full Daedric. Hax!

    @Kdansky
    Yeah, that’s exactly what I mean. If you can game the system, you’re good. If you follow their advice, not so much.

    Further, I don’t mind quick travel or quest arrows (because I’m lazy), but we actually LOST functionality – we couldn’t delete our spells. That, plus the stupid interface resolution was a giant flashing neon sign saying “pandering to Consoles, screw our fanbase (which was almost entirely PC)”. It’s a good thing when I tried to buy the CE they were out, or I’d have been more angry than disappointed.

  40. Sekundaari says:

    Probably marauders. They’ve got bandits and marauders, and the difference is that bandits use blunt and light armor, whereas marauders use blades and heavy armor.

    Totally not the same thing with different stuff.

  41. Safreti says:

    I know I’m hilariously late to the party, but still…gotta ask. What DID you like in Morrowind and Oblivion?

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    […] Play I’m exhuming. Starting around this time next week, I will be resurrecting my tech-aborted LP of Oblivion, which will be continued on a weekly basis for the foreseeable […]

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