Clod of Cthulhu: Introduction

The second thing that strikes one about Call of Cthulhu: Dark Corners of the Earth, a horror videogame released some time ago, is that it’s really quite faithful to the mythos. It didn’t have to be; there was an excellent chance it’d be The Vaguely Horrorish Adventures of Splint Squarejaw, Detective and Cthulhu Wrangler. You’d gun down hordes of shoggoths with one hand and pimp-slap cultists with the other, chugging down health drinks like tonic water. At the end, you’d destroy Cthulhu and save the world forever. I’m impressed that this isn’t the case; it’s been true to the flavor of the Call of Cthulhu setting, and I think the game’s far more evocative for it.

Mind, the first thing that strikes one about the game is that the game’s protagonist is a slack-jawed, adle-pated stooge with a brain made out of green-bean casserole.

It’s not that I have a problem with DCotE’s storyline, per se. The story itself doesn’t drive me to the excesses of rage Mirror’s Edge inspired in me—it’s more or less competent, and has some nice touches to it. The story’s only failing is that it consists almost wholly of you trying to clean up after your character’s asshat mistakes.

I’m not just talking the occasional screwup or plot-mandated gaffe. I’m talking consistent, absurd, frankly pratfalling stupidity. This is a man who had to get work as a detective because he was too much of a cartoonish bumbler to join a vaudeville troupe. If you ask him to babysit, you will return to find out he’s has stolen your property, let in a pack of wild dogs, and accidentally dropped the baby into traffic when you live miles away from the nearest road. It’s not that he’s unlucky, it’s not that he’s put into bad situations, it’s that he’s dumber than a sack of stunned ducklings. He is oblivious, loud, clueless, and ignorant. In the context of the ultraperilous Call of Cthulhu setting, it almost makes for a very dark comedy, like if you inserted Inspector Clouseau into Se7en.

Why am I writing this series? A few reasons. Firstly, because the world needs to know how stupid the hero is. Secondly, because I wanted to talk about the Cthulhu setting and why it works, and that will come up fairly naturally in discussing this game. These two are my main priorities, and I will probably spend the most time on them.

Thirdly, I want to talk about the parts I like, since there are areas in this game that are quite well-handled. Fourthly, I want to talk about the parts I hate, because I like complaining like I like love itself.

Fifthly, I hate myself and I thought starting a brand new series was an excellent idea.

Before we can begin, let’s make sure we’re all on the same page. A brief summary of the Cthulhu Mythos:

Chances are, if you’re on the internet, you’ve at least heard of the squidheaded bastard Cthulhu and his twisted murdering cultist posse. He’s in webcomics, other webcomics, fansites, parody sites, motivational posters, and miniature games. It’s one of those things where it’s really ubiquitous among nerd circles and almost unheard of outside them. I’d call it a cult classic, but I’ve already hit my death threat quota this week.

For those of you outside of the Church of Cthulhu, let me share with you the Bad News. Basically, Cthulhu (pronounced a dozen different ways, so just pick one) is this inconceivably ancient elder god, dreaming away these millennia in his long-forgotten home in the ocean’s depths. To look upon him is to have your sanity wilt away in an instant, to have your hope and reason replaced with the knowledge of your utter insignificance. When he awakens—not if, when—he will devour the souls of all mankind.

He’s not the only elder god, either. There are others. Some of them are worse.

Bottom line: we are nothing. We are doomed. There is nothing we can do to stop our annihilation. We are powerless beyond forces we cannot comprehend—merely attempting to comprehend them would drive us mad.

It’s pretty cheerful stuff.

Anyway, the setting is innovative, operates on an intellectual level, and traditionally implies more than its shows. In other words, it’s Hollywood poison. Any executive trying to bring it into the mainstream would be shot, and his corpse would be searched for loose change before placed in the background of Splint Squarejaw IV.

I’m hating on the film industry, but it’s not like first-person video games are bastions of intellectual themes and creative expression. All in all, it’s quite impressive that DCotE has preserved the setting as well as it has.

As for the game itself, it’s a mix of genres. It’s a little hard to classify, at first—it starts out as a straight adventure game, where you find clues and solve puzzles. You don’t have a weapon, there aren’t really any enemies—basically, it’s a game anybody’s grandma could play. It’s scary and atmospheric, and you get the sense you’re on the edge of something truly horrifying. The first scenes are tense and evocative.

Then it gets dangerous. You still don’t have a weapon, but you’ve got to evade enemies, sometimes by stealth and sometimes by getting the hell out of dodge in pulse-pounding chase sequences. It gets quite a bit scarier, and some of the most intense moments so far have occurred in this stage.

Then you get a weapon. Suddenly, stealth seems to take a backseat. Enemies are no longer easy to evade, and you end up fighting just about everyone whether you want to be sneaky or not. Since the game pretty much assumes you’re going to kill everyone, you lose your fear of your opponents—rightfully so, once you get a friggin’ Thompson. Suddenly, the game ain’t so scary anymore.

What’s consistent is that whatever your character is called upon to do, he will do it with the purposeful intellect of a confused squirrel. Join me as I study the many shoes Jack Walter is called upon to fill, and conclude, inevitably, that he is best suited to a pair of big red floppy ones.

He’s stupid, is what I’m saying.

Real stupid.

You may also like...

14 Responses

  1. Greg says:

    I had the idea that Cthulhu himself wasn’t even an elder god – he was just their priest on this speck of dirt, and the actual Elder Gods are as far beyond him as he is beyond us. Don’t ask me where I got this idea from – I’ve read too much vaguely Lovecraftian stuff to even know.

  2. evileeyore says:

    Well Cthulhu isn’t an Elder God, it’s a “Great Old One”… kinda maybe. In an black sheep of the incestous cousin sort of way.

    Actually the only thing that isn’t contradicted in Lovecraft’s writtings is that Cthulhu follows/children/worshippers the Star Spawn of Cthulhu are/were/will be at war with the Old Ones in the South Pole.

    Anyway, the Elder Gods were what the Great Old Ones wrote Mythos stories about.

    /nerd rant.

  3. evileeyore says:

    PS: AS you can probably tell, the Cthulhu Mythos is one of my, if not the, most favorite genres. It contains the three genre types I love the most: Mystery, Survival, and True Horror*.

    A good Mythos game, movie, or story is hard to find though.

    * Not gore splatter fest, but suspense mixed with the knowledge that you face something beyond your capacity to cope with.

  4. Phase says:

    Calling the Cthulhu Mythos a cult classic is like calling Thomas Edison an illuminating individual.

    Thank you for not calling it that.

  5. Hal says:

    Eternal Darkness for the Gamecube was more of an homage to Lovecraft’s work than anything else, but it was quite brilliant. I played that game to absolute completion. I’m curious if DCotE compares.

  6. Samuel Erikson says:

    @evileeyore

    It seems to me that you’re a fan of the Derleth mythos, rather than works in the spirit of Lovecraft. Cthulhu and all the others were not gods (though sometimes men referred to them as such) in the original works. They were cosmic entities. The war you speak of was manufactured by Derleth, and it a result of a devout Catholic trying to interpret a loosely connected–but entirely atheistic–collection of stories.

  7. 1d30 says:

    Go to manybooks.net (free downloadable public domain ebooks) and search for Lovecraft as an author. I believe there are two books there: “The Call of Cthulhu” and “At the Mountains of Madness”. This is the source material. For all the Lovecraftian dross floating around, if you want to get the real scoop, read those.

  8. Lord Xyfets says:

    Huh. D’you guys think that Rutskarn might be trying to drop hints that this guy is not so bright?

    @1d30: You sound like a proselytizer. ;D

  9. Chiasaur11 says:

    You know, thinking of the whole Squint Squarejaw bit, I think X-Com, Terror from the deep is an interesting case regarding video games where one fights Cthulhu.

    On one hand, you control a team of soldiers armed with stupidly powerful weapons, squad tactics, and superhuman abilities by the end of the game, and victory means killing Cthulhu hisself.

    On the other hand, the player might be driven mad by despair, and the ending has everybody die.

    Interesting mix, I suppose, is what I’m saying.

    Well, and that the Fred Van Lente Cthulhu tract is hilarious, but that one’s a gimmee.

  10. Audacity says:

    Dark Corners of the Earth is one of my all time favorite games, right up there with X-Com/UFO Enemy Unknown and the two System Shock games. Gameplay wise it’s not nearly as good as any of those, though still fun, but the atmosphere is absolutely perfect, until the halfway mark any way.

    And Rutskarn is right, the protagonist is a colossal idiot. In his defense he does have some mental issues, but I actually got stuck in the beginning of the game because the action required to proceed requires the rejection of any sense of self preservation. I only eventually figured it out because I was so frustrated with the game that I decided to commit suicide and stop playing, but my chosen method of self inflicted homicide turned out to be what was necessary to advance the plot.

  11. Phase says:

    That’s… an interesting decision, right there.

  12. SoldierHawk says:

    I cannot wait to see this series take flight! It may be masochistic of you, but I’m so looking forward to this for what that’s worth.

  13. Audacity says:

    I know this late, but I finally figured out what Phase meant, if his post was in response to my comment. Yeah, you’re hi-larious, I meant suicide in game. *rollseyes* How could I post about it here if I was dead… actually, hold that thought. >:)

  1. February 1, 2010

    […] his life by honing his writing skills and writing excellent things about videogames, then I suppose Clod of Cthulhu is worth a […]

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.