The Cyrodiil Look: Cahmel’s New Travels (Let’s Play Oblivion, Part 7)

Expect a new Cahmel in this space later today (Pacific time). Remember that whole academic integration thing? Got some of that to take care of, and then we’ll get back to the larceny and grand theft you have been accustomed to.
Random note: I’ve started work on a mini-series. If all goes as I plan, it’ll be a snap to produce and entertaining for all involved. More details later, methinks.

EDIT: Here ya go.

When we last left our noble hero, he’d finally figured out what he wanted to be when he grew up: a felon. That’s right: I’m going to make a living stealing things instead of doing honest work, like murdering things and then stealing them, or murdering things at the instruction of people wearing nicer gear and then stealing whatever happens to be around them. Actually, now that I think of it, this pretty much exactly like most of the work I’ve had in the past. All I’ve actually done is cut out the middleman and the middlemurder.

Right, I’m resolved. Time to break out the black handlebar ‘stache and old-timey white-striped tabard, because I’m here to steal crap and kill cliff racers—and I’m all out of cliff racers.

What should my first target be? I should start small, methinks—maybe hit an aristocrat’s place? Everyone around here seems pretty rich, and while I’m new to the whole robbery scene, I’ve got a pretty good idea that rich people have more expensive stuff. Sure, that inn was full of valueless knickknacks and random doodads, but that’s because they’ve learned long ago that when you rent out private rooms to wandering ex-cons at absurdly marked up prices, you expect there to be theft the same way park rangers expect there to be weather.

This caper was going to be tricky. Going in, I couldn’t shake the feeling that I was overreaching somehow—that attempting to rob a very well-to-do city full of guards, locks, and concerned citizens was a dangerous proposition for a starting thief with his stealth skills in the crapper and no magic items. One thing was for sure: this wasn’t going to be easy.

Twenty minutes later, I’d cleaned the town out.

That wasn’t actually easy, no. It was embarrassingly easy. I’d walk up to a door, loiter outside until the guards wandered away, then blast through the lock and start looting everything inside. At first I was afraid of waking the owner up, but after I accidentally threw a tray of weights, coins, and novelty noisemakers across a room, I came to the conclusion that this wasn’t gonna happen.

So, the good news is, stealing crap is super easy. The bad news is, there’s practically nothing in private residences worth stealing.

I’m serious. Nothing beats shadowing a target, figuring out when they sleep, cracking open their door, sneaking past their room, and infiltrating their basement only to carefully remove the lock from a chest and uncover…some yarn. And one fork. Both of which are a.) useless to them and b.) entirely valueless to shopkeepers. So, basically, I broke into an aristocrat’s house in the dead of night so that I could clean their basement. If I’d done this during the daytime, they’d feel obligated to provide me with lunch and pay me for my troubles. The thing is, this isn’t just a couple containers in a couple houses, this is practically every house in the game. Burglary used to be so fun and profitable—what happened, Bethesda? You stick in a brand spankin’ new system that adds a ton of depth and intrigue to urban robbery, and then you offer such insulting rewards? That’s like revamping the rules of Who Wants to Be a Millionaire, working up a media frenzy about how new and amazing it’s going to be, and then offering twenty dollars as your grand prize.

On the other hand, stores have some decent inventory lying around, and while the good stuff seems to exist in whatever pocket dimension some NPCs have shoved up their keisters, you can still pilfer the odd cuirass and whatnot. By the end of the night, I’ve got a haul worth calling my own. It consists of enough gewgaws, trinkets, artifices, brews, vests, and assorted rubbish to choke a whale to death, which—by sheer coincidence—is exactly enough to break my prison-weakened back from the strain of it. You know those cartoon robbers that carry massive, bulging sacks over their shoulders? I’m that guy. Only instead of money, I’m carrying the medieval equivalent of a passable rummage sale. The question is…what do I do with it?

Well, no, the question is, “Where do I sell it?” It’s not like I’m going to donate this stuff to the Salvation Legion or use it to create modern art or something. I’m in this for the money, dig?

I head back to my room, make sure there are no ornaments I missed on the first pass—they’d be worthless, but if I’m spending 20 gold a night there’s principle to consider—and wait for the shops to open up again. Then I head to the pawnbroker.

It’s a well-known rule of economics that people will give you better deals if they like you. This is why, whenever I go to a Wal-Mart, I spend a good twenty minutes seducing the cashier. Half the time, security doesn’t even bother to confiscate my bags before throwing me out! Anyway, point is, I plan to move a lot of product here, so I need this guy to like me. Time to bust out my charm AND moxie, which means using…the Speechcraft minigame.

Come to think of it, maybe I will go the donation route.

The Speechcraft minigame is the other skill minigame Bethesda added. It’s slightly less beloved than the Lockpicking one, which means that it actually has fewer fans than hepatitis. It has the strategic depth of a Tiger electronics game, the entertainment value of a Speak-and-Spell, and has slightly less to do with the actual ebb and flow of human social interaction than, say, a ten-minute video of a cow being flogged. Here’s how it works:

You’re given a circle divided into four quarters. Each quarter is marked with some vague, generalized aspect of social interaction: Admire, Joke, Coerce, or Boast. Every NPC will really like having one of these things directed at them, kind of like another, hate a third, and really hate a fourth. So, the trick is figuring out what they like and doing that, right? That makes a lot of sense, so Bethesda took one look at it and decided they didn’t want any.

In fact, you will have to do all four of these things, every time you try to improve someone’s disposition. All that matters is what order you do them in. Basically, you try to click on the ones they like when they’re full and the ones they don’t when they’re empty, with how full the quarters are being determined by a rotating set of values. It’s hard to explain, but the important thing is that every time you try to smooth talk someone, no matter what their inclination, you have to coerce them, admire them, boast to them, and tell them jokes. The NPCs react to your social cues appropriately—either expressing appreciation or contempt, as is appropriate–and when you finish a session, they’ll give you their opinion on how you did. It’s a little strange, actually—it sounds a lot like they’re a teacher giving you a grade, which just helps to make this whole stilted exercise sound even more terrifying and inhuman, like it was designed by someone who’d learned about human interactions from a documentary they’d fallen asleep halfway into. If you do well at it, a common NPC response is, “You’re pretty good!” It kinda gives me the willies just thinking about it.

But of course, it behooves me to make this shopkeeper like me before offloading my crap on him, so it’s time to lay on the old Charm-el. Looks like he likes admiration, dislikes boasting, hates jokes, and really likes…coercion? He’s a fan of being threatened? Okay, now I really don’t like where this is going. Whatever, might as well get this over with…

Cahmel: Hello, good sir! I wish to patronize your shop.

Shopkeeper: Certainly.

Cahmel: Alright, I…huh. Pardon the interruption, but I just happened to notice that you’re a beautiful jewel of a man.

Shopkeeper: Oh, my, you flatter—

Cahmel: Of course, I’m prettier. And just generally more awesome.

Shopkeeper: I beg your pardon? That seems a trifle arrogant.

Cahmel: More like…awesome-gant. Did you get that? It’s a play on words.

Shopkeer: My hands suddenly want to kill you. My brain’s offering a show resistance.

Cahmel: Well how about you shut the hell up before I murder you and throw you into an alleyway, you ugly freak.

Shopkeeper: Oh—oh god, please don’t do that! I’m sorry, I’ll be good!

Cahmel: I’m going to drag you outside and beat you with a rusty metal pipe. People will find your skull the next street over and think it’s a Wiffle ball.

Shopkeeper: Oh, no, don’t! Anything but that!

Cahmel: That’s a nice shirt. Borba’s?

Shopkeeper: Yeah.

Cahmel: Mine’s better.

Shopkeeper: Listen, you rude little urchin, if you’re going to snipe at my fashion choices, I suggest you vacate the premises!

Cahmel: Did you hear the one about…

Shopkeeper: Yes, and I hated it then too! I hate your insipid jokes with every cell in my body, and if you don’t get out of my shop at this very moment I’m going to tear out your lungs with my bare hands!

Cahmel: I’m done.

Shopkeeper: You’re pretty good.

Next episode: A little snag.

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27 Responses

  1. Sekundaari says:

    So you’re joining the Mages Guild first, then resume the burglary? Awesome.

  2. Lysander Rhodes (Kevashim) says:

    Ahh, the mages guild. I always found it so tiresome to have to go to each individual city to get all the recommendations. On the plus side it gave me opportunity to take everything that wasn’t nailed down in each guild house and sell it to the local pawn shop.

  3. Jarenth says:

    Should I imply from “later today (Pacific time)” that us Euro-peons shouldn’t be holding our breath for anything to show up until tomorrow?

    Expect a new comment in this thread when the actual Cahmel gets here (Central European Time).

  4. Andy_Panthro says:

    Surely Sekundaari, he means burglary of the mages guild?

    They have a lot of stuff, I’m sure they won’t miss a few thousand bits of silver cutlery and suchlike.

  5. Sekundaari says:

    Of course! He can show them how Cahmel treats generous and welcoming people, and loot all their alchemy stuff, silver, soul gems, potions, scrolls, and wine. Then make a few handwavy accusations of their boss being a necromancer or somesuch and totally deserving it and call it a day.

    @Jarenth:
    I usually get Rutskarn’s updates in the morning, but he has been an Ameri-can and updated early (or I have stayed up late) every now and then (Eastern European Summer Time).

    Expect this new comment now (stationary relative to the ground at 60ºN).

  6. Halfling says:

    Personally I always found the mages guild to be the most enjoyable series of quests in Oblivion. One of the only things I enjoy on the rare occasion when I boot the game back up.

  7. Torpedo Vegas says:

    Mmmm… alchemy equipment.

  8. Ramsus says:

    I love entertaining things!

  9. Joush says:

    The Mage’s Guild, a place where you can pick up Achemical equipment from the shelves and sell it to a person inside the guild.

    It’s too bad bartering is glossed over in the game with a skill check. I’d love to know how they settle on a price.

    Player: “I’d like to sell these nine novice mortar and pestles, please.”

    Vendor: “Yes.. wait, these are the equipment we have set out for new members. Could you just put these back on the shelves?”

    Player: “It was my impression that they were free to take”

    Vendor: “Well yes, but to take one. To use. Not to collect all of them and try and sell them back to us.”

    Player: “Fine then, I’ll just go sell them at the pawn shop. I’m sure that won’t be much harder for you to get them back from. Unless you want to give me 30 gold each for them?”

    Vendor: “Curse you to the darkest pits of blackest hell. Twenty five gold each.”

    Player: “Done!”

  10. thebigJ_A says:

    So “later today” meant “sometime tomorrow”.

  11. Jarenth says:

    I choose to work under the assumption that that shopkeeper was less a fan of “being coerced“, and more a fan of “not being found in a dark alleyway two generic towns over, bits of blood-encrusted metal sticking out of his body at random angles, cliff racers nibbling on his unseeing eyeballs“.

    Because the alternative mental picture is worse.

  12. Daniel says:

    No, you’ve got it all wrong – the shopkeeper wasn’t a fan of being coerced per se, he just found being yelled at by a potato with a nose funnier than any of your jokes.

  13. Volkhov says:

    And lo, like a dove from the heavens, Cahmel cometh.

  14. Sleeping Dragon says:

    Re: Mage’s Guild Quests: I think the recommendations were a decent excuse to take me around the land to all the major cities. I also loathe the fact I couldn’t join necromancers in the original release.

    @Jarenth especially if said shopkeeper happens to be an orc? Wait, scratch that, it’s Cyrodiil we’re talking about, everybody’s ugly. But this “pieces of metal at random angles” thing reminds me of a scene in the Dark Brotherhood quest… ahh, good times.

    I have Oblivion so heavily modded that I don’t always remember if parts of it are in the original release. Could someone remind me if the levelled chests are original or a mod? I know the “home” chests are still going to contain just lettuce and yarn (praise be to Madgod) but occasionally there’s a “dungeon” type chest in a house (usually when it’s quest related).

    Also, I do realise you’re trying to roleplay it but I’m waiting for the episode where you discover that, comparing prices, a single piece of glass, ebony or daedric equipment can provide you with a lifetime supply of carrots. And that display cases in guilds is where the real money’s at…

    Next episode: Cahmel discovers that not only is everyone in Cyrodiil fugly but they also apparently stick nametags to all of their stuff.

  15. Sleeping Dragon says:

    PS; and by “you” I meant “Cahmel” or “you realise (in character)” I know you’ve played this before.

    Also, lack of stupid edit button.

  16. Maxwell Sidonius von Korsch (Destrocus) says:

    Spoiler Alert!!!

    I can’t wait to see till he finds out that you can’t sell stolen goods to regular shopkeepers.

  17. thebigJ_A says:

    I was a bit disappointed they left the minigame in Nehrim. They did the next best thing, though. You almost never have to use it.

    It’s very slightly clunky, and once in a while the translation’s a bit off, but all in all, excellent. Better than Oblivion. And free.

    Go play it.

  18. Gale says:

    “I choose to work under the assumption that that shopkeeper was less a fan of “being coerced“, and more a fan of “not being found in a dark alleyway two generic towns over, bits of blood-encrusted metal sticking out of his body at random angles, cliff racers nibbling on his unseeing eyeballs“.

    Because the alternative mental picture is worse.”

    One would assume that to be the case. Up until the point you use a fully-effective coercion, at which point they say “No, please, I’ll do whatever you say, just please don’t hurt me!” With the biggest, creepiest smile you’ve ever seen plastered all over their ugly potato face.

    Needless to say, the moment I discovered that a +100 Charm spell lasting two seconds was cheaper than the bog-standard fireball spell you start with, I never used the Speechcraft minigame ever again.

  19. Sekundaari says:

    This is such a cliffhanger, I wonder what happens next… back to jail? I wonder how are they not going to notice Cahmel’s an inmate with rabbit in his blood.

    @Sleeping Dragon: I think Francesco’s mod includes optional levelled chests in houses, so it wouldn’t be part of vanilla, but I’m not sure.

  20. Mumbles says:

    I don’t even bother with the charm minigame. But then again my bribe, complete quest, murder and rifle through pockets technique doesn’t really work when you’re trying to sell stuff.

  21. Jarenth says:

    Goddamnit, Gale. Just let me keep my mental picture of a world where not at least a quarter of the population is made up of creepy masochists.

    It’s all I have left.

  22. Scarecrow says:

    “You’re pretty good.”

    …So you’ve been chatting up Ocelot, I see.

  23. guy says:

    I know what is coming, and it is stupid. It is the most stupid.

  24. RPharazon says:

    I like the broken-ness of the entire Oblivion system. Reasonable-level (around level 10) mages are better thieves than thief characters. A high illusion skill and some competency with soul gems can net you a chameleon suit. A chameleon suit can net you ANYTHING.
    When you need to speak to someone, a good Illusion skill will also allow you to cast a spell of 100 Charm for 1 second. Which can net you ANYTHING.

    An invisible, unstoppable, creepy weirdo that can give people orgasms with a single touch. What an age we live in.

  25. Majikkani_Hand says:

    And THAT, my dear Rutskarn, is why my very favorite spell in the whole game is a homemade one that grants 100 Charm on touch and 100 Fortify Mercantile on self simultaneously, each for 1 second. The spell costs less mana than the fireball thing you get for free.

    Not that I expect CAHMEL to figure that out, of course…

    Now I need never have non-magical skills again. XD

  26. Corsair says:

    @RPharazon

    Hey, I’D vote for him.

  27. Phase says:

    In some alternate universe, Rutskarn’s series is about Borderlands, and the next episode is called “A little Skag”

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