Clod of Cthulhu: Crash of the Day
Okay, I’m going to go through these bits quickly, because if this series is ever going to end I’m gonna have to get out of Innsmouth. To be honest, while Jack doesn’t get any...
Okay, I’m going to go through these bits quickly, because if this series is ever going to end I’m gonna have to get out of Innsmouth. To be honest, while Jack doesn’t get any...
EDIT: The screenshots for this one aren’t uploading, for some goddamned reason or another. Luckily, they’re not terribly important, but I’ll put them up once I figure out what the issue is. A note...
Finals over. Commence producing regular content for the site. When we last left our fearless hero, he had managed to blow out all of his resources and get all of his teammates killed within...
Three cheers for another special fun-sized finals week post! So far, Jack’s master plan of breaking a shop clerk out of jail in the hopes that maybe he’d have a clue has backfired on...
When we last left our hero, he was gearing up to launch a massive assault on Dark Brotherhood territory. I hung outside the gate to their lair, potions and blades laid out before me...
When we last left our addle-pated nilnoggin, he was attempting to mount a single-handed unarmed raid on a building full of armed officers who are willing to shoot him on sight. This is something...
When we last left our hero, he was preparing a daring assault on the heart of Dark Brotherhood territory. It was exactly like an episode of the A-Team, except we’ve only got three people,...
When we last left our ruggedly independent hero, he was outsourcing his fighting to a hobo in chainmail and his loot-carrying to a rat. If I can find a cheeky monkey to handle my...
Still a wee bit on the loopy side, but I’ll push through it—I’m a man on a mission. I’ve got a character to mock, and if I have to deprive myself of sleep to...
If you don’t read the Twitter feed (read: my personal parade of contextless blathering and craven excuses), you might be expecting the Morrowind post right about now. Well, turns out, my gameplay buffer ran...