Clod of Cthulhu: Sewer Shark This Ain’t

Still a wee bit on the loopy side, but I’ll push through it—I’m a man on a mission. I’ve got a character to mock, and if I have to deprive myself of sleep to do it, I can rest easy knowing it’s for the greater good of mankind. Or, actually, I guess just sit here and type easy, because I’m not really resting at all. And the whole good of mankind thing might actually be –yeah, actually, let’s just dive into the review.

Anyway, for a lethargic dunce who’ll risk evisceration if it means he can get his beauty sleep, Jack’s a squirrely little bugger in a tight corner. He manages to give the Innsmothketeers the slip time and again, utilizing his previously-unrepresented stealth expertise to do what he should have done from the start: run away from the Gorton’s Fish-men, and not look back.

Anyway, at some point, he bumps into a somewhat-sympathetic townie who tells him that the order will track him down wherever he goes—anywhere, that is, but the sewer. “Down sewers is the only place that them folks balk at venturing… and for good cause at that, mind you.”

Wow, what an ominous, clearly-foreboding statement that states unambiguously that the sewers are not just unpleasant, they’re dangerous. Allow me to patronize you by saying, “I can cope with foul air; it’ll be a welcome change from the smell of dead fish.”

The guy patiently explains that there are demons the likes of which I’ve never seen before lurking in the sewers. Jack completely brushes him off—blah blah shoggoth blah, you’re not scaring me, I’m sure it’s just one of your crazy folk superstitions. There’s no such thing as monsters—the massive nightmare creature that I unleashed six years ago, have only recently begun remembering, and have had dreams about for the past few nights, was probably just…like, I don’t know, mass hysteria or something. Mini hysteria? Whatever. And that fish-creature that I got a clear look at before it escaped and tore apart a young girl—everyone knows that raccoons are frequently mistaken for violent abominations by amateur cryptozoologists. Go talk about your eldritch evils somewhere else, I’ve got a cult to run away from.

Jack decides he ultimately wants to go into the sewer. He does this by removing the block from a truck parked on a hill, getting in the back, and letting it roll free down the street before plunging past two guards into a deep, inexplicably open sewer pit. As it begins rattling unchecked down the cobbles, leaving him to roll around with no handholds or seatbelts in the back, he comments, “I’m not so sure this was one of my better ideas.”

Well, let’s look back. Came here, nearly got arrested, got a girl killed, the whole…inn…thing…. actually, Jack, when you look at the numbers, it actually might have been one of your better ideas. You really have reached a point where rolling down a hill while standing in the back of a truck, letting it plunge down a deep pit into raw sewage while crazy cultist hicks shoot at you, is one of the top five best ideas you’ve had all night. Congratulations.

You’re an idiot.

So, not much to summarize about the sewers. You get creepy visions, you see the girl you killed earlier, you bump into some shoggoth slime—oh, and those loveable townies drop down the body of the drunk guy you met earlier. Hey, who would have thought that aiding and abetting an outsider would lead to an untimely death?

Innocent People Jack’s Gotten Killed: Three.

Actually, wait a minute, about that drunk guy. This game takes place in the US during the 20s. There was this thing called prohibition during that time. We clearly see Mr. Drunky staggering out of a bar earlier, and Innsmouth doesn’t strike me as a speakeasy kind of town…where was he getting his booze? What’s going on, writers?

Jack escapes the sewers, pokes around, and finds the house of the mysterious woman (Rebecca). Her father was a man of God—not a very popular thing around these parts—and she’s sympathetic to Jack’s plight, and agrees to finally cut the crytocrap and tell him what’s happening.

The following is a direct excerpt from the game.

Jack: Save it, sweetheart. You found anything more on Brian?

Rebecca: He never made it out of town. The Order has him holed up in the old
jailhouse… until he’s needed.

Jack: Needed? Needed for what?

Rebecca: Sacrifice, Jack… to Dagon. They’ll take him out to Devil’s Reef, and
he’ll never be seen again.

Jack: Dagon? Sacrifice? This is crazy talk. Innsmouth’s old fishing tales have
muddled your mind.

Emphasis mine.

Jack, you are just about the stupidest meathead sonofabitch I have ever seen in my entire goddamned life. Are you just completely out of your skull? “Guh, sacrifice him in the name of Dagon? Don’t be silly! You’d have to be a total nutbar obsessed cultist to do something like that! Not unlike, and this is sort of a random example, the horde of total nutbar obsessed cultists who have been chasing me all night, and have been murdering people for religious reasons for like fifty god damned years!” Jack, just what the hell are you high on? Because if it’s life, I think you’re going to smoke yourself out of it real soon.

Finally, he allows himself to be persuaded that this evil murderous religious order who’s framed Brian, captured him, and kept him locked up, is not merely planning to throw him a surprise birthday party. Rebecca explains that he’s locked up in a jail, and the quickest route for Jack to take is a tunnel hidden under Rebecca’s father’s old church. They don’t like going in there, so once they arrive they should be safe.

For some reason, Rebecca feels the need to go with Jack. She’s shot and killed.

Innocent People Jack’s Gotten Killed: Four.

Jack gets inside, completes an easy puzzle to get into the tunnel, completes an annoying puzzle to proceed further, and ends up making his way towards the jail. He bumps into the FBI guy, Mackey—Mackey gives him some cryptic nonsense, some exposition about a guy named Robert Marsh who runs a refinery nearby and is in charge of the Order, and gives Jack directions on where to find the jailhouse. Thanks, pal. Hey, I know you’ve got a gun—how about lending it to me? No? Okay. Fine. Sure, fine.

Jerk.

(Almost done with Innsmouth—the idiot finale of this chapter, I’ll save for next time.)

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16 Responses

  1. Phase says:

    Dammit, Jacky Boy. Why’d you have to do a thing?

  2. Sekundaari says:

    To be fair, Rebecca should have known better…

    The greater Innsmouth secret: the bar only serves non-alcoholic stuff. However, they don’t tell this to their customers. On the contrary, they claim that the ‘booze’ is the real thing, and even have an actor pretend to get drunk while drinking. By the power of their minds, the customers think they get drunk, act like they do, but in fact don’t.

  3. SatansBestBuddy says:

    I wonder if the voice actors ever realized how big an idiot Jack is.

    It would add a whole new layer if they really were talking to him like he was an idiot.

  4. 1d30 says:

    Perhaps the writers didn’t catch the prohibition angle because … they aren’t very good? Not that they’re permanently impaired. They could get better if they worked hard at it.

    Maybe night school. A little internship.

    What really gets me is they’ll hire a crap writer, or have one of their programmers do it, and every time that happens the real writers are out one job.

  5. Myrmidon says:

    This just helps prove my theory. Jack is the dullest, least imaginative man in existance and that’s why he hasn’t gone insane yet.

  6. jokermatt999 says:

    These utterly ridiculous lines make me wish this was partly a screenshot or video LP. It’s almost unbelievable how stupid Jack is.

  7. Audacity says:

    One possible explanation for the existence of readily available alcohol – The presence of which is true to Lovecraft’s original story ‘The Shadow Over Innsmouth.’ – is that Innsmouth itself isn’t exactly the most law abiding town in the state of Massachusetts. It’s also not above engaging in a bit of smuggling, so supply probably wouldn’t be a problem.

    Regarding Mackey: I always thought the game would have been better if he had been the main character. He’s shown to be an able and competent agent with a believable and interesting reason for being in the town.
    I mean,which would you rather play? A bumbling incompetent washed up private detective searching for a missing grocery clerk. – Not that Jack couldn’t have been a compelling and interesting character with a decent author behind him. – Or a suave federal agent, in the suavest era of all time, who manages to live in the most paranoid xenophobic town on the eastern seaboard for weeks without raising any suspicion, whilst investigating a possible gold smuggling operation?

  8. Silemess says:

    I can’t say I blame the Fed for not handing Jack his gun. A) Astronomically low odds that he’s more oblivious than Jack to the town and its hazards. B) Would you really want to be the one responsible for arming someone with Jack’s mental capacity?

    Jack strikes me as being bait. Or, Inspector Gadget lacking a niece to solve his crimes for him. Which is probably just as well given the number of innocent victims he racks up around him.

  9. Rutskarn says:

    Silemess: That observation is really funny, considering what happens next chapter.

  10. Ramsus says:

    I find it really funny how Jack’s been sneaking around, plans to sneak past people in the sewers, and decides to enter the sewers in the most loud and obvious manner he could devise.

  11. Phase says:

    oh god I just got that the title is talking about sharks goddamn

  12. KBF says:

    oh is that what we’re doing? are we talking about sharks this chapter? That sounds fun, not as good as the puns but..

    man, a card shark jack would not make. hell of a loan shark though, seeing as he doesn’t mind roughing up innocents through ‘accidental circumstances’.

  13. Burke says:

    Your best bet at this point might actually be to join the cult. The way Jack’s incompetence gets everyone around him killed, it’d be a good, insulating layer of batshit-crazy cultists between him and, you know, the whole frigging rest of the world.

  14. Audacity says:

    @KBF: I don’t think Jack would make a very good loan shark, he probably can’t count past ten, but he’d make a great shark jumper… I should be shot.

  15. BeardedDork says:

    I hate myself for saying this, but we find Zadok Allen in front of the fire-house, the same place he’s encountered in Shadow over Innsmouth. It’s not a bar.

  16. Tom says:

    Audacity: funny you should mention playing as Mackey. This was a very, very ambitious game, and before it went through years of development hell (there are old preview videos showing gameplay sequences that are clearly almost finished, that are not just absent from the released game, but very different to it, almost as if they got as far as beta and then tossed out half of it and started again) and just barely came out the other side playable at all, the original intention was for there to be a choice of four playable characters. Jack and Rebecca were definitely two of them, Mackey was probably the third, and I forget the other one. Might have been Ruth or Brian. It was also going to be a *lot* more open-world and sandboxy; it’s obvious from the design of almost all the levels that there are loads of places you were supposed to be able to explore in your own way that were presumably stripped down to the bone when it was linearised.

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