In a Hostile Country: The Saga of Cahmel (Let’s Play Morrowind, Part 42)
When we last left our bold hero, he was trying to come up with a strategy to use against a wood elf beggar with the build of a flamingo and a beard like a...
When we last left our bold hero, he was trying to come up with a strategy to use against a wood elf beggar with the build of a flamingo and a beard like a...
Due to the sluggishness of the WordPress screenshot uploader, and the problems I was having last time I did a serious Cahmel post, I haven’t had many screenshots lately. I aim to rectify that:...
Edit: April Fools, of course. This fills the Cahmel slot–we’ll have a new Scraps and Vatsy before the week is out. When we last left our mighty hero, he was getting his keister handed...
EDIT: The screenshots for this one aren’t uploading, for some goddamned reason or another. Luckily, they’re not terribly important, but I’ll put them up once I figure out what the issue is. A note...
Finals over. Commence producing regular content for the site. When we last left our fearless hero, he had managed to blow out all of his resources and get all of his teammates killed within...
When we last left our hero, he was gearing up to launch a massive assault on Dark Brotherhood territory. I hung outside the gate to their lair, potions and blades laid out before me...
When we last left our hero, he was preparing a daring assault on the heart of Dark Brotherhood territory. It was exactly like an episode of the A-Team, except we’ve only got three people,...
When we last left our ruggedly independent hero, he was outsourcing his fighting to a hobo in chainmail and his loot-carrying to a rat. If I can find a cheeky monkey to handle my...
When we last left our hero, he was studying the noble and delicate art of hacking things apart with a sharp bit of…whatever the hell this sword is made of. I probably don’t want...
If you don’t read the Twitter feed (read: my personal parade of contextless blathering and craven excuses), you might be expecting the Morrowind post right about now. Well, turns out, my gameplay buffer ran...