In a Hostile Country: The Saga of Cahmel (Let’s Play Morrowind, Part 13)

21 Cliff Racers were harmed in the making of today’s Let’s Play.

Awright, time to slip into the travel-worn blood-crusted bug-skin boots of Cahmel once again. As I’ve mentioned a few times before, tonight’s play session was actually my first time playing Morrowind in the past month or so. In that time, I’ve played a lot of other games—a lot of Fallout 3, for example—and I was actually a little bit concerned I wouldn’t be able to get back into it after so long.

Well, relax, Cahmel fans. I only stopped playing tonight when I realized I’d have to actually write something, at some point tonight.

No matter how much I grouse and nitpick, remember this: I truly love this game.

Anyway, where was I? Oh yeah.

Suran. S’wit. I’m still only in Suran. When I was in Balmora, all I could think about was doing that quest in Vivec. When I was in Vivec, all I could think about was shutting the game down and playing something else. And now that I’m here, I just want to get going with this LP again.

I wanted a quest, and for my sins, House Hlaalu gave me one. My sins, in this case, refer to referencing this scene from Apocalypse Now for like the third time this year.

Remember that post where I (voluntarily, on my own time, while playing a game that I paid good money for) sat through an extended lecture of the ecology of a fictional animal? Sure you do. I’m sure you were as fascinated by the extended hierarchy of kwama hives as I am. But just in case you need a little reminder, the burrows of the egg-laying multi-stage organisms known as kwama work like this:

Kwama queen lays eggs, kwama workers dig tunnels/feed eggs/do odd jobs, kwama warriors protect nest, kwama foragers scout out the area ands give easily-disturbed travelers uncontrollable crapping fits. Oh, and scribs are larvae or something. I don’t really talk about them because they’re kind of lame.

Anyway, a rival…house? Business? I forget the details. Anyway, a rival of House Hlaalu is profiting fairly well on this one egg mine near Suran. Something needs to be done about the situation…but what?

Okay, kids, time to Let’s Play along!

House Hlaalu is sending a random dude with a funny hat to go deal with a rival egg mine. Do they want him to:

A.)    Arrange a meeting with the rival’s representatives regarding selling the mine to Hlaalu?
B.)    Report back on the mine’s business practices, thus letting Hlaalu compete with them in the egg market?
C.)    Find a similar kwama hive for Hlaalu to capitalize upon?
D.)    Break into the mine and butcher half of the kwama within, all in a brutal and extremely illegal attempt to reach the queen and end her egg-laying existence?

Answer Key:

A.)    Incorrect! Business 101 dictates that you never acquire what you can instead violently sabotage. Or, wait. That’s actually Slash-and-Burn Invasion Tactics 101.
B.)    Wrong-o! Hlaalu’s already pretty set in its current policies of grand theft and fantastically unsubtle larceny.
C.)    Nope! All possible locations for egg mines have already been taken. You’d have a better chance of finding an abandoned warehouse that isn’t currently being used as a criminal hideout.
D.)    No sh**, Sherlock. This has been your finest work since The Case of How to Put My Pants On.

Anyway, I was told the mines I’d be storming would be near Suran. My directions, and I paraphrase only mildly, were: “Follow the hills east of Suran south a ways, turn around them, then go north. It’s somewhere there.” Gee. It’s okay, though, because–and this is a direct quote–“You can’t miss it.” It’s touches like that last sentence that make me believe the game is mocking itself at this point. Whatever, it’s probably simpler than it sounds.

Five minutes later, lost in a maze of hills, in the middle a sandstorm so thick I can’t see the sky, I’m beginning to appreciate why Bethesda included a friggin’ compass in its last two games.

Hey, you guys remember that time I wasn't wandering around hopelessly lost in a godforsaken wasteland? That was fun. I should do that again sometime.

Following some intensely unhelpful directions at the behest of a morally questionable employer, battling wild animals and trying to remember if you’ve been there already—all this moment needs to be the quintessential Morrowind experience is an NPC wandering up to me and going, “Hey, could you help me? I seem to be lost.

Eventually, I find the mine’s entrance. For reference, this is what a kwama worker looks like:

Eeeyagh. Note to self: fight as few of these as possible to minimize the chance of actually, like, TOUCHING one.

Yeah, not exactly housepet material.

I rest and suit up. Alright, from here, this should be fairly straightforward. A little more combat-oriented than my last two quests, but I’m a little more combat-oriented than most Hlaalu employees, so that works out. I’d take out any workers that came after me, but if I saw a warrior I’d either try to duck around it or draw it away from the pack. I didn’t think I could take many of those at once. Once I got near the queen, I’d be sure to rest up and take a few potions to be able to survive the final battle.

Huh. For the first time, I actually had a plan for combat. That was somewhat inspiring, actually. I felt like I had a grip on this situation for once.

I walked through the door and was two-shotted by a worker before I’d taken four steps.

Oh…kay. I think I accidentally went in without resting, or something. I reloaded, made sure I was fully rested, and tried it again.

This time, I struck first. In my mind’s eye, I saw the saber rattle through the air with a vaudevillian voiyoiyoinggggg, rebounding off the kwama’s shell like a baby’s rattle would glance off a Sherman Tank. I swear, its health bar grew a quarter-inch longer. It proceeded to smack me so hard I had to pause the game and lie down for a bit.

Oh…kay. Again. I reloaded, went for the door…then hesitated.

This fight was…wow. This fight was not going my way at all. And it wasn’t not going well in a oh, I seem to have accidentally walked into the fight unarmed and naked way. It wasn’t going well in a darn it, I’m going to have to blow through some of my supplies sort of way. In fact, since health potions in Morrowind take a second to fully come into effect, I’m not sure a drip-feed of the finest potions in the game would be enough to get me through this first skirmish. Certainly, by the time I was on my third worker, my blade would be worn down to the approximate length and sharpness of a plastic fast-food knife.

It was, in fact, time to face a hard fact that many gamers no longer have to:

I simply wasn’t high enough level to do this quest.

In Oblivion or Fallout 3, of course, this would never happen. The content in those games is pretty stiffly level-scaled, such that no matter what quests you pursue, no matter what levels you pursue them at, you’re never going to get out of your depth. The monsters are weakened or strengthened depending on what level you are when you decide to undertake a quest.

This system is designed to never frustrate players, to allow them to truly do whatever they want. They’re not forced to spend 40 levels doing boring quests before they can go spelunking in ancient death-ruins, and they’re never bored by facing stick-wielding disgruntled stockbrokers when they’re powerful enough to eat broken glass and crap artifacts.

On the face of it, this sort of system seems eminently preferable, but it has a few crucial drawbacks. Most significant of these is that it always gives you what it considers to be an appropriate challenge—which doesn’t always jive with what actually is one.

To demonstrate:

Let’s say two people walk out of a Best Buy with brand spankin’ new copies of Oblivout III. The first one is a walking stat cruncher, a man (or woman) who has a nigh-perfect grasp of the complex formulae and doctrine that go into making mighty characters. We’ll call her Sally Statmonger. The second is a clueless twit, a guy who picks his skills and perks with the calculating precision of a stoned man figuring out what he wants on his tacos. We’ll call him Rutskarn.

Sally loads up Oblivout and creates a freakish juggernaut, aligning combat focuses, birthsigns, racial abilities, phases of the moon, number of vowels in her name, and blood type in a ritualized char-gen process slightly more complicated than filing one’s taxes. Rutskarn, on the other hand, picks whatever race looks the coolest, specializes in the most generic weapon type available, and assigns his remaining points to the skills he figures will be most useful (which are, invariably, the ones that will be least so). His instincts for auspicious combos and optimized loadouts are as sharp as a ball of warm wax.

Sally’s character is significantly more powerful than Oblivout accounted for. This is actually very easy to accomplish, since the game’s designers erred on the side of being too easy so as not to frustrate players. Rutskarn, on the other hand, was even dumber than they expected.

Consequentially: neither player is truly enjoying themselves. Sally doesn’t encounter an earnest challenge once in all of her career. Rutskarn, on the other hand, is constantly breaking his weapons, running out of potions, getting his arse kicked by the monsters he should be trouncing, and generally leaving a trail of blood, shame, and urine across an entire continent of brutalization.

Morrowind, in its way, accounts for both players. Sally can just take harder quests; Rutskarn can just slum it up a bit. The price to pay is that sometimes, Sally will have to take quests that are far beneath her, and sometimes, Rutskarn will come to a point where he’s not strong enough to proceed.

And that’s where I was right now. It was clear to me that I was simply not going to win this fight, no matter how hard I tried. My only option was to step away from House Hlaalu’s questline and…

…and…

Uh.

…something?

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21 Responses

  1. KBF says:

    Something…

    Something…

    Wasn’t there some place you had to go to do uh.. Like.. Work? The Main uhh.. Mission? Task? The Main Task?

  2. Phase says:

    You should step on 333 scribs one you get inside! And don’t forget your gnome!

  3. Proteus says:

    Why don’t you take an extended vacation on Solstheim?

    Hopefully you can get Raven Rock up and running before a werewolf comes and beats your ass.

  4. Rutskarn says:

    Heh. Just thought I should mention–while the suggestions are amusing (and keep them up), I actually already have played several hours past this.

  5. Phase says:

    Have you already done Ravenholm? A long as you put some ranks in Engine (Physics), you should have no real problem doing it. Sadly, the quest giver still isn’t very explicit regarding where you are supposed to go, but that’s par for the course.

  6. Shamus says:

    At the rate you’re going, you will finish this game a few days after Mt. Everest succumbs to erosion and is renamed “Everest Valley”. This is fine, because I frankly would like you to keep doing these. Forever. But… have you even BEEN to see spymaster yet? The prophesy clearly states that the chosen one is kicked off the boat and put in the employ of a shirtless skooma-head.

  7. Phase says:

    Rutskarn, are you gonna try to actually “win” the game? Like Shamus said, that will take forever…

  8. Rutskarn says:

    Actually, I have no real intention of doing the main quest. I was thinking instead, I’d get to the top of House Hlaalu and that’d be the end of it.

    Or when I get tired of it. I dunno. We’ll see, I guess.

  9. Davin Valkri says:

    There’s always the option of picking up another questline that’s a bit less combat-heavy. Say…Thieves’ Guild, or something?

  10. Audacity says:

    I love this series Rutskarn, Morrowind is one of my all time favourite games. I got it close to seven years ago and it has never been uninstalled.

    Just wanted to add a note on this quest, that might explain why it seems so nonsensical.
    -Before I go further I should mention that I’m not 100 per-cent certain about the accuracy of all this information, it has been a year or so since I last played a Hlaalu character, so this is all from memory.-
    This quest is not an official Hlaalu job. It’s actually a bit of internal political posturing by your cranky handler in Balmora against the guy who owns Suran, and lives in the Manor on the east edge of town. You can approach the bloke in Suran and warn him about/blackmail him with the information regarding the pending destruction of his eggmine’s queen, and he will pay you WAY more than the crabby bitch in Balmora, to do nothing! I always like to give her a special visit once I become the Morrowind Mafia Kingpin, err I mean, Honorable Head of House Hlaalu.

  11. Audacity says:

    My beautiful paragraphs! Sorry, seems I inadvertently cast Indecipherable Block of Text.

  12. Rutskarn says:

    Audacity: Yeah, I didn’t really pay attention to the specifics. Next time I’m in Suran, maybe I’ll poke around a bit and see what’s what.

  13. SatansBestBuddy says:

    “… a guy who picks his skills and perks with the calculating precision of a stoned man figuring out what he wants on his tacos.”

    To my observations, because a man of my stature would never get “stoned,” as the unwashed masses call it, should a man be of sufficient height, (a play upon the word “High,” you see) he will weigh the pros and cons of each topping to a taco with more unerring precision than even the most die-hard game stat abuser in order to acheive what should be considered the best taco ever.

    To wit, your metaphor makes little sense, as a stoned man would, indeed, calculate with great precision exactly what he would desire upon a taco.

  14. Rutskarn says:

    He would, indeed, put considerable care and effort into it. Unfortunately, with his dulled senses and decision-making capabilities, he would most likely stumble through the process nevertheless.

    Obviously, I am not going off personal experience here–more the reports of food service representatives.

  15. Thanatos says:

    Bah, I took that quest with a fist-fighter at a pretty low level and triumphed!
    Of course, I triumphed with obvious abuse of +Speed items and resting outside the mine after every single bloody combat. That and the Unarmed skill levels fast.
    Like, really, really fast.
    Oh, and I’m pretty sure theres a solution where you take a bribe to say you did it and move on with life.
    I took the bribe then slaughtered the entirety of the Egg Mine with my glove’d fists, anyway.
    I got praised for it.

    Oh, yeah – good stuff! Keep it up!

  16. Viktor says:

    You seem to be making an incorrect assumption here, the assumption that the great houses are expected to obey the law. They aren’t. They write the laws, and generally write them for other people. If you’re captured, the response would essentially be “He’s a new member(read:idiot) and was acting without authorization. He will be punished.” The only thing that would surprise anyone would be that you were dumb enough to get caught.

    Of course, I am a Telvanni.

  17. Rutskarn says:

    Viktor: It’s not that it’s illegal–obviously, the Houses *are* the law. But it’s a pretty damn big faux pas if your agent’s caught with his hand in the scrib jerky jar, no matter HOW much of a newb he is.

  18. Viktor says:

    I’m not sure it is. Just IMHO, it seemed like the houses did everything possible to each other outside of outright murder. Even the early Redoran quests, one of them was essentially “go to Balmora, find this Hlaalu agent, taunt him into attacking you, then kill him and take his helmet.” I get the feeling that everyone expected the houses to try to screw each other over as much as possible, and even the houses didn’t really care about it. Morality is for the Cult.

  19. Icewind says:

    I hate the system of Oblivion, in my opinion you never accomplish something as the odd goblin will give you a fight no matter what lvl you are at… You never get the feeling that you are mighty enougth to carve a path of blood through your victims… :/

  20. WJS says:

    I hear you about Oblivion, Icewind. I love it, but it is ridiculous in that respect, with common bandits running around in Daedric armour. (Removing levitation was annoying too, but that’s another matter) Personally, I use a mod so things like enemy equipment loadout are based off random chance, and [i]not[/i] your level. (Same goes for Fallout)

  21. I’m guessing everyone here somehow forgot about that thing called “Difficulty” that lets you adjust the game to make it harder or easier based on what kind of challenge you want, at any time.

    To wit, your arguments mean nothing, and I have come from nearly two years in the future to let you know this. And no, we don’t have flying cars yet. They’re still working on the stupid environment stuff instead.

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