In a Hostile Country: The Saga of Cahmel (Let’s Play Morrowind, Part 50)

Oh-kay, I figured out what was wrong with the headset. Initially, I’d thought it was a driver issue that’d take forever to hunt down and sort out.  Thankfully, that’s not the case–experimentation has demonstrated that the headset’s just plain broke. So, I’ll figure that out, I guess. In the meantime, here’s a nice full-length Cahmel to tide you over.

When we last left our crusading hero, he was stuck dredging the crappiest pub in Sandytown for directions—and what kickawesome directions they turned out to be, by the way. Really, it’s wrong to call them directions–it’s just direction, full stop, and that direction is north. Wander out that way, start combing the badlands, and see if the cliff racers kill you before you work up the courage to do the job yourself.

People threw a hissy fit when Beth threw a quest compass into Oblivion, claiming that it removed the sense of exploration and independence from the game. That would be a legitimate complaint if the quest directions in Morrowind weren’t so invariably godawful—as it is, complaining about Bethesda putting in a quest compass because it dumbs down the game is like complaining that they put out a house fire because now it’s too cold. Speaking in my official capacity as a long-time devotee of Morrowind: less of this rubbish can only be a good thing. Of course, it’d be really nice if Bethesda just started making quest directions make sense, but if I’m being frank, I don’t credit them with a lot of finesse. A hack solution’s better than no solution.

Anyway, luckily, I’ve done the whole systematic-sweep-of-the-island thing about a hundred times before. That won’t make the process less time-consuming, but it does mean I won’t try to reflexively bludgeon myself unconscious around hour fifteen. I’m also making good progress on the sobbing around hour six, and I’m progressing slowly but confidently in phasing out the hour eight pants-wetting. In the process, I did accidentally train myself to go fetal whenever anyone gives me directions, but I’m pretty sure freshman orientation was going to be awkward anyway.

Where was I? Oh yeah, hopelessly lost. I ended up taking a few modes of fast travel to get to the general area indicated, which, thankfully, wasn’t actually that big. It was a sort of archipelago north of the mainland, a good hike/swim away from the nearest town and loaded with all kinds of crazy caves and junk. It wouldn’t even be that tricky to search, except for a few things:

1.)    The islandettes are surrounded by irritating cliff racers, slaughterfish, and dreugh.

2.)    The place is hilly as heck, and not only is it difficult to see what’s ahead of you, it’s sometimes difficult to walk ten feet in a straight line. This means you go around the hills, which usually means taking a little swim, which means another exciting journey into the magical realm of nautical manslaughter.

3.)    There are about a thousand different nooks in this place, and they all look the same—it’s actually possible to fly by the place you’re looking for because you mistakenly believe it’s another tomb you just passed, which makes you think you’re going in circles, which just perpetuates the rather pathetic cycle.

4.)    BLAARGH DAEDRIC RUINS RUN

Thank god I have the boots. They let me outrun all of the cliff racers and slaughterfish and stuff, and cut down some of the travel time, and it’s still a tremendous chore sweeping this place. I’m starting to wish I had a GPS and, like, a helicopter. Actually, this whole thing would be more interesting if I was Rico Rodriguez, but we can’t all be that lucky.

At one point, I accidentally let some dremora get a piece of me—I’d have taken a screenshot, but I was too busy getting murdered to press any key not related to getting the hell out of there. If you really want to see how it went down, kidnap Richard Simmons, give him a pair of roller blades, drop him into a drained pool, then pay a couple of ex-MMA fighters to go down and kill him with machetes. You might want to alert the proper authorities first; they may want to watch. Anyway, point is, I was in a bad way and needed to rest up a bit. At first, I couldn’t find any point far enough from the cliff racers to do so, but then, out of nowhere, I stumbled onto this cottage.

I could've sworn I had a screenshot of the house. Have this instead, I guess?

Man. It’s bad enough having to come out here on business, but can you imagine living out here? This place is for people who can’t take the fast-paced hustle and bustle of the suburbs, so they traded their neighbors for bleached unhealthy-looking plant life and the Homeowner’s Association for omnipresent blood-crazed vultures. Okay, actually, that last one’s not much of a change, but you’ve still got to wonder about the sort of deranged mind it’d take to look at this patch of crusty rock and think, “Let’s get a white picket fence up in this bitch.”

Not that I care, of course. It’s a house, and right now, it contains two things that I am passionate about: 1.) a place to rest, and 2.) an absolute vacuum of cliff racers. Of course, they’ll have to not mind me crashing their place, but I’m getting a hermit vibe from this establishment, so their religious vows probably dictate that they have to help me. I don’t know about you guys, but when I think hermit, I think hospitality.

I guess hermits aren't big into night-lights. Or lanterns that work.

See? She looks like a nice sort. She even respected me by greeting me with a formal insult. I don’t know about you guys, but I think that’s pretty classy. What’s your name? No, don’t tell me, I don’t really learn NPC names—it’s kind of a thing at this point, and also I’m lazy. I’ll just go ahead and call you Crazy Hut Lady, or Lunatic House Woman for short. Sound good to you? I’ll take your sizzling xenophobic glare as a “yes please.”

Anyway, as you can see, demons kind of tore apart my flesh over here. I don’t want to make a big deal out of it, but I might well die within the hour. You don’t want that, do you? I’d probably bleed all over your floor. Well, bleed more over your floor. More than I am presently doing. Relax, I’ll help clean it up. Anyway, point is, I really ought to get some beauty sleep, and your bedroll fits the bill quite nicely.

Oh, crap, that didn’t sound entirely right, did it? I don’t want you to think that I’m coming onto you, here, because let me just come out and say it: no, god, oh god, no, never, no. I actually threw up in my mouth thinking about it, just now. Not a little bit, either, like you might do recreationally. This was a respectable amount of mouthvomit, a substance—one of many substances—that interests me romantically more than you do. You repulse me; you are disgusting and a half.

Now, Deranged Domicile Dame, I take it that we are now on the most amicable of terms, and that I am free to use your bed. Thanking you in advance, Cahmel.

I siddle my bad self onto it, and…

…my crime has been reported. Resting failed.

Oh…kay. Apparently, not only was it not okay for me to sleep in this woman’s bed—and she gave me some real mixed signals on that, by the way—she saw fit to report it to the proper authorities, whoever the goddamned hell they might be out here. I guess she has a hotline to the nearest guard station—but no, because I didn’t see her talking or anything. I guess she has a secret button somewhere hardwired to, when pressed, inform someone a mile away that a guest in her house had the audacity to sleep in her bed. Actually, no, I didn’t even get to sleep, so she’s really just reporting loitering with drowsy intent. The fine for that is apparently five gold.

Five gold? Why would she even bother? I guess she’s just really bored, so she can only get her kicks by picking arguments with passersby. Or maybe she went through all the expense to get the magic crime report button installed and doesn’t want to feel like it went to waste. Either way, I have the solution to both of our problems right here.

Can you see that she's dead? You can probably guess that she's dead.

And you know something? I didn’t get reported for that one. And when I used her bed afterward, nobody complained. I guess the issue was resolved to everybody’s satisfaction.

After I wake up, I start the obligatory looting run, because any jerk can be a murderer—it takes dedication to be an absolutely pathetic one. Let’s face it, I didn’t just knock over Lord Vivec himself over here; this is the stuff you don’t put out for the yard sale because you’re just too damned embarrassed to. Let’s do inventory: candlestick: value 5. That’ll buy me an order of Scrib Fries over at Bug King. Piece of folded cloth: value 2. I guess if I ever need, like, the world’s tiniest bribe, that’ll be useful. Robe: value 15. Hey, that’s another round of drinks, provided I spare the expense of flavor and flylessness. Crappy book in chest: value 50,000. If I run out of toilet paper, I suppose I can always hold on a second

Is this, what? What the…was she…can…

Okay, stop, STOP, first make sure I’m awake. Come to think of it, this is exactly like that dream I keep having. Well, the part where I murder the unsuspecting hermit and then rob them is; the book is new. Either way, I should probably double check the whole consciousness thing.

Pinch test reveals that I am, in fact, awake. Price check reveals that the book’s still crazy expensive. And the smell test reveals that the woman is definitely in no condition to report my theft.

If you’ll excuse me, I think this situation merits some reflection.

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23 Responses

  1. Joe says:

    Oooh. That is THE most valuable book in the game! Not sure why…

  2. Sekundaari says:

    Heh. I suppose Cahmel won’t be joining the Temple anytime soon. And original manuscripts can be very valuable, the common book is only 50 septims. I don’t suppose you angered that lady on purpose?

    And while one could use a quest compass, Google Maps can be quite helpful too.

  3. Sekundaari says:

    Oh and have fun selling that beast, neither Creeper nor the Mudcrab Merchant buys books.

  4. Abnaxis says:

    Let me be the first to say, I thoroughly enjoyed the picture of a skeletal dragon with a top hat. I would offer to pay you, but since everyone knows teh internet is free, I have magnanimously absolved myself of any obligation.

  5. Jarenth says:

    Sekundaari, are you by any chance implying that Rutskarn somehow knew about the ridiculously expensive book, and spun that whole sob-story about demons and injury and needing to sleep just to justify to us, the readers, the murder of this woman-thing and the theft of the most expensive piece of paper in the world?

    Really, I don’t know where you keep getting these crazy ideas.

  6. Phase says:

    Oh, hey, a Just Cause reference. You ever get that working, Ruts?

  7. Rutskarn says:

    You guys are so cynical. And actually, no, I seriously had no idea that book was in here. This was a chance occurrence.

    Now, if I really did just want an excuse to get money fast, I’d run on down to Balmora’s Mage’s Guild, wouldn’t I?

    Phase: Nope.

  8. evileeyore says:

    I just finished reinstalling Morrowind, Tribunal, and Bloodmoon on my system thanks to you.

    Forecast for next week: Heavy goofing off and lightly scattered responsibilities being ignored.

  9. Double A says:

    Wait, where are you again? Cause that would be a pretty damn handy thing to have in case you ever need to bludgeon something to death with an item more expensive than your sword.

  10. Jarenth says:

    Eeyore: Welcome to the club. Please leave your free time and weekend plans at the door; and feel free to grab a free Tribunal assassin on your way in. It’s okay, we have plenty.

  11. RPharazon says:

    Thank you, Rutskarn, for putting out another fine installment of “Entice-me-to-install-Morrowind-and-then-put-me-off-the-entire-concept-because-you-reminded-me-and-everyone-within-five-internet-miles-of-the-annoyance-and-stupidity-that-is-the-cliff-racer-menace-combined-with-terrible-directions-but-wait-there-is-a-reference-to-an-item-that-can-only-be-truly-appreciated-by-those-who-have-played-the-game-thoroughly-oh-no-i-want-to-play-again”.

    I shall drown this feeling in copious amounts of clear fluid and non-Bethesda games.

  12. Viktor says:

    I think that book is one of the finer examples of screwing over the player in the game. The 2 top sources of broken cash(the scamp and the mudcrab) don’t buy it, none of the booksellers have more than a grand, and no player would ever let something that is worth 50K out of their sight. It will sit in your inventory, eating up 4 lbs of weight, for the rest of the game. The only way to reasonably sell it is to spend about 30K on getting something enchanted by someone who loves you, then hock it to them, but even that feels unsatisfying.

    You’ve got to respect Bethesda, though. It takes skill to grief the player with a GOOD reward.

  13. Ramsus says:

    Viktor…..Oh. my. GOD! That’s it! The secret to understanding Bethesda is now clear to me!

    The reasons the plots, characters, your dialog choices, etc. are so badly written. The reason why directions or instructions make no sense. The reasons why some options (skills, kinds of combat) that seem less interesting are just better than others. The reasons why worlds look drab or put together in the most annoying fashion.

    They think we’re buying because we know what it is they’re selling. A RPG. But all along we thought the G there stood for game. That G actually stands for Grief!

  14. evileeyore says:

    Jarenth@

    I know man. I’ve already lost two hours and I haven’t even left for Balmora yet… I always tend to just wander off on my own getting into trouble…

    Viktor: “You’ve got to respect Bethesda, though. It takes skill to grief the player with a GOOD reward.”

    Ramsus: “They think we’re buying because we know what it is they’re selling. A RPG. But all along we thought the G there stood for game. That G actually stands for Grief!”

    Honestly I see those elements as “versimilitude”. The real world often screws you over with good things, or boring, drab, nonsensical things. Bad directions, incorrect directions, lazy co-workers, etc…

    So it kinda made the game even better for me.

    My annoyances are at always starting these games as a homeless bum with nowhere to store anything. “Your carrying Skooma and Moon Sugar? Nope, can’t Trade with you, your shady rep might rub of me…” BLARGLE!

  15. Vipermagi says:

    You can just drop the drugs at your feet, barter, and pick them up again afterwards. No one will care.

  16. evileeyore says:

    Vipermagi@

    I totally forgot about that. Which brings up another gripe. Not being able to just move stuff around on tables and such… grumble.

  17. Leigh says:

    Is it a dragon? I thought it was some kind of demonic horse in a top hat.

  18. Burke says:

    Say, Ruts… did you just shoot yourself in the foot, vis-a-vis the “Azura’s Star” quest, or is that a different crazy lady in a shack surrounded by demons in the Sheogorad region?

    No, I’m seriously asking. I’ve never run across that book, and the area’s big enough for more than one crazy hermit lady.

  19. Sekundaari says:

    No, this is a different one. This place, the shrine outside, is for the Temple quest Silent pilgrimage. The do-not-enter shack is to the northeast.

    Could have gone either way though, if he’s randomly entering shacks in this region (Big-Head is nearby too). It’s like Russian roulette, and it seems like his opponent just shot himself (50 000!). I hope Rutskarn won’t keep playing it alone, he could still forfeit the Star.

  20. Viktor says:

    @Burke, It’s a different crazy hermit lady. This one is an interesting waypoint for right after you finish the Temple’s Sanctus Shrine pilgrimage, one of the more annoying quests in the game(unless you cheat).

    And EE, there’s a difference between bad directions and Bethesda directions. Bad directions generally are just overly specific or a bit confusing and require writing down. Bethesda directions are things like ‘on or around the island of Sheogorad, we think’ or ‘believe it’s northwest of here, but could be wrong’. And these directions are supposed to lead you to a brown door in the middle of a brown wasteland while red dust covers your screen. And no one else has any better directions. And the GODDAMN cliff racers are attacking you every three feet. Not to mention the fact that the entire reason you’ve been given the directions is so that you can go pick up his dry-cleaning in exchange for gas money, and I think IRL this would qualify as justifiable homicide.

    And IRL there are ways to sell something worth several million dollars and come out of it with at least a million more than you started with. In this game, there really isn’t.

  21. Jarenth says:

    Burke: Amusingly enough, that was the exact first thing I was wondering too.

  22. Sekundaari says:

    I actually made the wild assumption that if Cahmel had met Staada, he wouldn’t have made it inside. But I don’t know his level of course…

  23. Burke says:

    Oh, right, I’d forgotten about that other hermit-shack-woman. I think I hate that quest so much, I usually repress it. I always forget that it’s the next one coming up, so I don’t drop a mark on the island while I’m up there, so then I spend an hour muttering profanities, unnerving my fiancee, and bisecting the island with a north-south line of dead cliff racers.

    And now I’m remembering it. Thanks, guys. Rassum-frassum…

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