Clod of Cthulhu: All’s Whale that Ends Whale

When we last checked in on Jack, there were about four or five hours left in the game, and I’m going to be honest: I haven’t seen them. I probably never will.

When Steam started giving me troubles back in college, I had to take the whole thing down, which meant losing my installation, my savegames, and all of my progress. There was most likely a way around this; savegames available for download online, perhaps. As I put CoC on the download queue and browsed around half-abandoned fansites, I tried to remember where in the game I’d left off.

Ah, yes, that’s right. There was that ship. A bunch of people had asked Jack to do things that they should by all rights have been doing themselves, and after a lot of trial and error–and the deaths of absolutely everybody else aboard–he managed to kill a giant sea creature and get knocked onto the reef. Then, in a shocking plot twist, Jack died. About fifteen times, actually. Twenty at the outside.

Okay, no, that’s not how the story goes, but that’s what happened to me all the same. The game would give me a ten minute stretch in which I’d run around like a decapitated chicken, be presented with some all-or-nothing deathtrap, try to get around it, and suffer some gory demise. Then I’d get kicked back to the last save point, get through the same ten minutes, and die at the same deathtrap. Then I’d try again, get past that deathtrap by the skin of my teeth, and stumble into the next one. Then I’d reload and start over again. And again. And again.

Now that I think about it, I remember relatively clearly the point where I left off. There was this one spiked pit trap—I don’t remember the specifics, only that I wasn’t actually sure how the hell I was supposed to get around it. I also remembered that it was six minutes and two dangerous sequences away from the last save point. I also remembered that I was low on medical supplies. Then, most significantly of all, I remembered that this game can take a long tour of Innsmouth’s historic piers.

I am glad that somebody decided to make a faithful Lovecraft game. I am glad that I spent money on it. I am glad that I started my LP, and I am glad that I got to kick Jack Walters in the teeth for his relentlessly stupid decisions. I am thrilled to pieces that I made it this far, and I haven’t the foggiest desire to go any further. This game was always walking a fine line; one moment it was thrilling and immersive, and the next, it was stupid, frustrating, and vaguely insulting. I would spend so much time dying without quite knowing why and getting kicked back to the reload screen, but then, I’d have a moment of real panic and my heart rate would go up in a good way. I would wade through ten unrewarding bang-bang clunky gunfights, and then, out of nowhere, some unfathomable horror would make me want to run for my life. I would get so frustrated with Jack that I’d make him jump off of things and break his legs, and then I’d forgive him long enough to get him out of whatever mess he’d created. I guess you could say that this game was perpetually on probation—it’d never quite have enough points against it to throw it into the bin, because whenever it got stupid, it managed to backtrack and score a little bit of redemption.

And then we get to the reefs, I play for two hours without experiencing a single spasm of entertainment, and this game has run out of free passes. I’m sorry. It was a good run, but you’ve spent enough time toeing the line that you’ve managed to wear right through it. I no longer have patience for Jack Walters, for dying three times before I figure out how not to, for your checkpoint save system and your awful gunfights. Maybe the next section is awesome, but I’m not going to find out. Stop the boat; I’m going ashore for good.

The only reason I’d feel bad doing that is because you guys don’t get to see the end, but this was never really a proper LP, it was more me criticizing the parts of the plot that were stupid. It was like Quality’s Edge, but over a longer time span. The thing is, at a certain point, Jack stops making decisions and just starts surfing the awful consequences of them. From the synopses I’ve read, there’s nothing especially stupid about the finale, and in fact, it’s about what you’d expect. According to the special super secret double awesome ending you unlock by (and I’m being entirely serious here) not looking at any of the creepy stuff in this horror game, Jack’s father was actually some kind of nonhuman thing, and Jack’s mentally part-nonhumanthing. That’s why he’s psychic, that’s why the cultists wanted him in the beginning. Maybe that’s also why he’s a lunatic who hates people; I guess that part’s actually just implied. Whoop-dee doo. Maybe it’s more dramatic than it sounds on paper, but this really wasn’t much I hadn’t already guessed from the cutscenes. Certainly wasn’t worth wasting another ten hours of my life to see.

But you know what? It didn’t matter. I feel like this series did what it set out to do. I pointed out that Jack is the dumbest game protagonist in all creation. I showed that stealth can be scarier than gunplay, because if you have to kill something, you know for sure that it can be. Finally—and not insignificantly—I demonstrated the extant merits of a critically ignored game that demonstrates, occasionally, something like brilliance. The only part I didn’t get to was the alien BFG sections, which, I mean, let’s not.

CoC:DCotE has some parts that are scarier than anything else I’ve ever played, and it has some parts that are so stupid they cause me the beginnings of an actual, no-kidding headache. At the end of the day, I’ll remember the fun parts more than the general annoyance, and I do think I learned something about game design and storytelling from this game. I’ve got some memories from this purchase that I’ll file right there along with certain scenes from Half-Life 2 and the ending of Shadows of Amn. And if I should ever happen to run a Call of Cthulhu campaign, you can bet my players will run into Jack Walters.

Maybe I’ll even put some decent loot on his corpse.

-Fin-

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13 Responses

  1. Sekundaari says:

    Make sure that if they leave him alive, he repeatedly puts them to mortal danger by increasingly idiotic actions.

    For real horror, always when they do kill him, revert the game back to the last “checkpoint”, performing your best evil laugh.

    (Alternatively, make sure Jack wields one of those nifty fade-away-after-death shotguns.)

    All in all, a good and fun series. Thanks! I hope you’ll have time for another stab at Dwarf Fortress at some point, that one was rather short and brutal.

  2. acronix says:

    Jack Walters: Stupider than Resident Evil protagonists. I bet he even has something like that in his curriculum!

    A shame Jack is so Too Dumb to Live and the gameplay sometimes is like playing footbal with an anvil. It was a fun trip, nonetheless!

  3. Phase says:

    Ugh, whale- Agh! Dammit! My jaw just dislocated from the… force… of that… pun…

    Fin…

    Gog damn

  4. Jarenth says:

    Yeah, you’re not missing much. Enter an underwater city; get captured, escape; run around shooting fishmen; find a lightning gun, use it to kill another giant sea monster (Hydra, wife of Dagon, the one you killed earlier… homewrecker), then use it to fight a giant flying wind-controlling polyp while standing on a precarious ledge. Win; city gets submarined by the US, so Jack runs through a portal to some alien world and goes insane. The end.

    I looked up the secret ending after playing (because my Jack was so messed up he commited suicide more than once during play); apparently, that portal you open at the very start of the game — you know, that one you have no business opening — leads to the planet of… Yith (thanks, internet), and Jack gets his mind swapped with one of those alien dudes. So the six years Jack has ‘amnesia’ are actually some horrible elder alien running around controlling Jack’s body, while Jack’s mind is stuck in an alien body on a gray lifeless planet a few million years in the past.

    I think everyone will agree when I state that this explanation doesn’t make the game itself better at all.

  5. Integer Man says:

    Found your blog from the Cthulhu stuff. Very awesome stuff, especially early-on before the weariness set in and the game and its associated services wore away at your sanity. Loved the series, sorry to see it win, but great work. Would love to see more articles like these.

  6. Audacity says:

    This is, interesting… I was never able to finish the game either. I got just past you, where you’re cutscene captured inside the reef, but my save was inexplicably corrupted after that. So I figured, screw it and looked the last half-hour of the game up on Youtube. It would not have been worth it.

  7. Mandella says:

    Well, should you change your mind, download this patch:
    http://www.tahionic.com/computers/Call%20of%20Cthulhu%20-%20Dark%20Corners%20of%20the%20Earth/game%20cheats.html

    It allows you to save anywhere. It also allows some god mode when you just can’t take it any more. I never would have gotten through the game without it.

    And I don’t know. I thought the Air-filled tunnels where actually pretty cool, all things considered. At least in theory, if not in implementation.

    But I do want to thank you. If it were not for the “encouragement” of this blog, I wouldn’t have found the sanity to press on with this game. I can now put it on the Finished shelf, happy in the knowledge that never again will I have to go through anything like this again.

    Let’s see. What’s up next? Diakatona? Ion Storm? Sounds pretty good!

  8. Davie says:

    It was great while it lasted. I feel as though I have been truly enlightened as to the absolute maximum of plot-induced stupidity. So, thanks for that.

  9. Ramsus says:

    Adding Jack to any game at all in any setting would immediately change it into a survival horror game. Well that or just add one more not so innocent victim to the player’s body count.

  10. Kavonde says:

    Hey, Rutskarn, this is COMPLETELY off topic, but you mentioned offhandedly on Spoiler Alert that you couldn’t get KoToR2 running on your computer. I had the same friggin’ problem for MONTHS, too, but finally put in the right combination of words on Google and found this forum thread: http://www.lucasforums.com/showthread.php?t=194324

    Start with the second post, it’s actually the more in-depth guide.

    Also, this even works with the Sith Lords Restored Content Mod, so you can enjoy a lot of the crap that got cut (like Bao Dur being able to wear armor and thus not be useless, and the HK-50 factory).

    Anyway! Hope you don’t mind me hijacking the comment thread. I was just so happy to FINALLY get the damn game working that now I jump at the chance to spread the joy.

  11. Rutskarn says:

    Kavonde: While I genuinely appreciate the thought, the last time I tried to run the game was, like, five years ago. I don’t think I actually have the disks anymore.

  12. Kavonde says:

    No worries, man. If ya ever stumble across them, though, hopefully that’ll help.

  13. WJS says:

    I’ve decided to have a go at this, see how far I can get through the game before it becomes too much. By the way, I don’t know if you’ll read this now, but if you do, have you tried the game Amnesia? I’ve heard it’s a good horror game.

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