The Cyrodiil Look: Cahmel’s New Travels (Let’s Play Oblivion, Part 8)
None of these events are embellished. Everything NPCs say in this episode is a direct quote from the game.
When we last left our increasingly uninspiring hero, he was turning petty theft into a passion and livelihood. Personally, I blame society. What’s a hip young adventurer like me to do, man? You got people on every street corner slinging Fighter’s Guild invites, violence outside, dodgy AI inside—where else but crime am I gonna turn to? I mean, I guess there’s the Mage’s Guild, if you’re into, like, pestles. That’s just not who I am.
Of course, now that I’ve pilfered the rough GNP of Cheydinal, it’s time I got to selling some of it, which means I have to get arrested. For those of you who missed last episode: there is a correlation there, but explaining it won’t make it make sense, so I shan’t bother.
Planning my arest was exactly like the montage of a heist movie, but with the complete opposite goal in mind. My plan was to commit a crime that was instantly noticeable to everyone, but that wouldn’t completely screw me over. This is a little harder than it sounds, mostly because it turns out there’s no actual rule against public nudity in Cyrodiil.
Before long, I’d formed a plan I could be…well, not proud of, obviously. It was a plan I’d acknowledge having come up with, with a bare minimum of murmuring and failing to make eye contact. It had, as its output, my certain incarceration.
Stage one of the plan was entering the local tavern. I don’t know what the Radiant AI determines are peak hours, but evidently, 3:40 in the afternoon was not it. Except for the patron, the place was completely unoccupied.
As I approached the bar, I hesitated. There are some instincts it’s hard to repress. As an adventurer, I’d long ago swallowed my silly taboo about grabbing other people’s property and stuffing it down my pants, but my mama’d brought me up with the common decency to wait until they’d turned around first. I’d once stood near a shopkeeper for the better part of a morning waiting for him to check out the window so I could swipe an armoire.
But it had to be done. After all, I was an aspiring master thief. I couldn’t afford to be subtle.
I waited until I knew the bartender was paying attention. This took the form of her saying, “Greetings,” in a tone like she was hailing me from a passing train. Nestled within it was that wistful fantasy of me disappearing into the sunset, leaving her alone and peaceful far away from my smelly outlander hide.
That made this a little easier—the realization that I hated all NPCs almost as much as I hated working. And you know what? Maybe this little operation would be good for me. This wasn’t going to be pretty, but if I was gonna be a thief, I was gonna have to learn to be ungentle.
I took a step forward, reached out—her eye twitched involuntarily–and touched the mug on the bar.
“You treacherous little filcher!” she spat, expression immediately screwing up into one of bitterest rage. I retracted my hand, then walked outside.
Right into the scowling face of a guard.
“IT’S AL OVER, LAWBREAKER!” he howled, froth flying from his mouth. “YOUR SPREE IS AT AN END! I’LL TAKE ANY STOLEN GOODS YOU HAVE. THE NEXT MOVE IS YOURS—PAY THE FINE, OR I HAUL YOU AWAY!”
(Bounty: 1 Gold.)
The fine for touching someone’s worthless cup–put out on display on a public bar–is apparently one gold. I’d complain, but in Morrowind, the penalty for taking someone’s fork was citizen’s execution, so globally speaking this is actually pretty liberal.
I politely informed the guard that I’d like to be put in jail, please.
“HOPE YOU ROT, CRIMINAL SCUM!”
Jail is one of the great disappointments of Oblivion, at least for me. There was a lot of vaguely plausible marketing noise made about the game’s brand-spankin’ new system for dealing with incarcerations, saying jail would be playable and escaping would be possible. Technically, both of these things are exactly correct, and also the opposite of what I was imagining.
The image those statements invite is of a playable prison area, with other inmates and a schedule and guards you have to outwit. You’d be able to escape through brute force, by overpowering guards and stealing weapons, through stealth, by filching keys and stuff, or through cunning, by persuading people to give you a hand and tricking guards.
What we ended up getting is a 5-by-5 prison cell with a bed and a door. Using the bed skips your sentence, which means it’s basically the jail system from Morrowind with an extra loading area. As for the door, it’s got a level 5 lock, and you’re allowed to smuggle in one lockpick. Assuming you can get the door open, which isn’t unreasonable, you can then escape from prison—if by escape, you mean stumble around, fight a bunch of guards, get your gear back, and then leave with every law enforcement officer on the planet out for your blood and a bounty at least a few hundred higher than it was before. At which point, you’ve locked yourself out of every town or quest in the game. Congratulations.
Obviously, escaping from prison isn’t so much a choice as a self-imposed penance, and has the approximate effect of just resisting arrest in the first place. Actually, it’s slightly worse than that, because it puts you in a position where it’s harder to run away and it kicks your bounty up a notch.
I consider my options, then quietly decide to just serve my damn time. This turned out to be about a day in jail, a day in which I somehow lost a point off my Armorer skill. I guess a day of not repairing things inside a stone room is way worse for the ol’ muscle memory than a day of not repairing things in a grassy field.
This better turn out to be worth it.
Next episode: The worst morning ever, followed by a journey of epic proportions.








Sacrifices must be made sometimes. I think the guards don’t like your face and are out to get you for the tiniest crime… though at least they don’t just start chasing you with murderous intent, as is the case for lawbreaking NPCs, I recall. One Argonian trainer in Bravil seemed to depend on theft for her food… she didn’t last long.
The epic journey… back to Imperial City? For recruitment? Via fast travel? Sounds good.
To be fair, that whole every lawman in the country out for your hide thing is more or less what I would expect if you were to escape from prison.
This is sure bringing back a lot of memories. Like that time I escaped from jail by using an “open very hard lock” spell, then casting a 40sec invisibility spell and walking right past all the guards. Then I headed for Leyawiin, and tried to find my Thieves guild Doyan to deal with the remainder of my bounty, only to be held up by some guards who heard of my escape and had in the intervening time learned to recognize me by face.
I won’t bore you with the details, but suffice to say the next time I loaded it up, I had a mod installed to fix that nonsense.
Anyway, I’ll just assume you went to sleep on your hammering arm. And the part of your brain responsible for repair. Yeah, that’d do it.
HALT! YOU’VE VIOLATED THE LAW! PAY THE COURT A FINE OR SERVE YOUR SENTENCE.
Seriously though, the guards are the largest hams ever to escape from Kirk-era Star Trek. The fact that they’re also omniscient and nigh-omnipotent doesn’t help either. I distinctly remember having little trouble defeating Mehrunes Dagon, but three guards jump me and it’s over.
The terrible thing about the guards omniscience is that it only took a modder to fix it. Like every (or most) major bugs in the game.
But it’s the heralded “radiant AI”!
The guards are merely acting like honest-to-goodness real-to-life law-to-men.
I mean, when I briefly move an ornament at my local pub, I fully expect to spend a day in jail or pay a hefty fine. And those eagle-eyed lawmen can spot a crim from a mile away! They’re like living lie-detectors.
Oh, I guess that just means the lawmen of my town are corrupt to the bone.
Well, it’s not as if these Cyrodiil guards actually deliver the fine money to the Imperial Crown, either.
Apart from the few bosses that keep it all for themselves, most of the guards pay half of the bounty via the Thieves Guild (sensible, says the invisible hand) and line their pockets with the rest.
Show off the fighter’s guild entrance quest! It’s hilarious.
Also, prison does really suck. What makes it about ten times worse is a certain dark brotherhood quest which is pretty awesome but ruins jail forever. Still, “You have to- sclorch” is pretty hilarious.
It’s fun to note that it’s only a crime if you use your hands. Slightly nudging a cup with the in-game item manipulation option = offence! Jumping on the table and kicking everything around the room = perfectly acceptable
My family owned a pub.
We had sooo many people arrested for touching their glasses.
So this is totally realistic.
Actually, if you’ve ever tended a bar near closing time, the conversation really is alot like the Oblivion persuasion mini game. Especially when it’s some drunk guy trying to ‘persuade’ a girl to go home with him!
Doesn´t that mean that the drunk eventually succeeds?
Kevashim brings up a good point. While slightly nudging an apple with your hands will alert every single guard in a 10-mile radius, kicking about a table full of items, swords, or what have you, directly into patrons’ faces will not result in any repercussions. You could kick a sword into the shopkeeper’s face, throw every book in the room onto the floor, and play soccer with watermelons, and nobody would bat an eye.
In Fallout 3, they kind of fixed that problem, but made it way too sensitive. Kicking around items gets a highly indignant reaction, but so much as bumping them with your clothes also gets the very same reaction. You might walk through a shop, nudge an item, and get the shopkeep to scream “BE MORE CAREFUL WITH THAT” at you.
There’s no sane explanation for any kind of behaviour in any Bethesda game, ever.
@RPharazon:
Fallout 3 also has NPCs accuse you of thinking of stealing, just because you look at a locked/private container.
I mean, does this indicate something about Bethesda? Do they think everyone is a kleptomaniac?
@Andy_Panthro: Oh I think Bethesda know that every gamer plays as a kleptomaniac. It’s not like the NPCs are ever going to use any of the items in their houses!
“Planning my arest was” should probably be “Planning my arrest was”
About Bethesda thinking everyone’s a kleptomaniac:
1) In Morrowind and Oblivion? As far as I know, they’re right.
2) I’d make some obvious piracy/DRM -joke, but honestly, Bethesda’s DRM hasn’t been that bad. (Now that I’ve said it, they’ll slap Steamworks on TES V. Sorry guys…)
Well, SOME of us can manage not to steal everything…
Mind you in Oblivion there are several reasons for not stealing, mostly because it isn’t worth the time (most items are worth nothing, and can only be sold to fences once you’ve joined the Thieves’ Guild).
I generally play good characters in cRPGs (Probably since playing Ultima, those Virtues really get in your head!), so I try not to steal.
Of course, sometimes there are those items… and you are trying to save the world… so it’s justified really.
@Sekundaari:
Considering Fallout: New Vegas is riddled with Steamworks, TESV being Steam-only is a definate possibility.
Steam exclusives should be banned…
I’m running into reasons not to steal in Morrowind, too. I’m already having to use modded vendors to shift soul gems faster than I can fill them and I won’t even take loot I’m not going to use, even though my enchanted gear gives me a four figure encumberance and I have a slave in tow for another 500. It just gets filled so quickly.
I will still chameleon up for ebony and glass armour, though. And anything with a special name is obviously mine. And any soul gems, alchemical ingredients…
Come to think of it, it’s a wonder I manage to stuff all the gear I’ve nicked into Nads Tharen’s body. His bloated corpse probably has bits of Dwemer, glass, ebony and daedric weaponry poking out all over, and it’s only a matter of time before all the potions, daedra parts and corprus flesh revive him as some mutated hulking terror.
Thieves Guild missions are starting to annoy me, though. It’s alarmingly common for the mission to be me working out who I’d sold the gear to before I’d even heard of the mission. Hell, my first mission for them was buying back diamonds I’d already sold to the temple. Now I’m terrified of selling anything that isn’t hopelessly generic and abundant.
question for you rutskarn, and this is not a criticism i just actually want your opinion, if possible:
do you prefer morrowind’s method where, when you steal an item, you can never sell any item of that type back to the owner of said item?
or do you dislike both of them?
Morrowind’s system was passable. Obviously, removing the bug’d be favorite.
If you’re playing an RPG and you’re not stealing everything that has monitary value, you’re obviously doing it wrong.
I forget, do the shopkeepers actually say they won’t take stolen goods, or do they just not show up in the menu? I never got on with the thieves guild, so I haven’t played a thief in ages. If they just don’t show up in the menu to sell, then you could explain it by saying that sure, they don’t know it’s stolen now, but when the guards search the pawn shops for the stolen goods, the shopkeeper will give them your description, and your character knows this. Obviously there should really be an option to take your chances, and selling stuff in another town should be able to avoid this for all but the most distinctive items, but that’s obviously more work than Bethesda were willing to put in.