In a Hostile Country: The Saga of Cahmel (Let’s Play Morrowind, Part 8)
When we last left our courageous hero, he was abandoning the frail old woman he’d sworn to help, buzzing a strip club, and signing on to Larceny, Inc. He was just about to receive his first mission—and boy, was it a doozy.
Remember when I mentioned that House Redoran has its seat in Ald-Ruhn, this freakish sand-blasted city whose high-rent properties are located inside the shell of a giant crab? My mission is to go there and steal some of House Redoran’s important documents.
See, it’s like this. By massive coincidence, I sound exactly like this Redoran officer who, according to Hlaalu espionage, died very recently. It says a lot about this outfit that she felt the need to specify, “We had nothing to do with it.” Anyway, the upshot is that Redoran doesn’t know he’d dead yet.
I’m supposed to go in wearing an official House Redoran ceremonial helmet (which covers my entire face), ask for the documents, and bring them back to my superiors. Good lord.
I mean, I’m not surprised that Hlaalu is doing this, exactly. I got the impression they wer kinda shady from the beginning. What strikes me about this mission is they hand to some slaphappy rookie who, as far as they know, has exactly enough cunning to operate the doorknob on their way in and sign their name without snapping the pen. For all they know, they could have just handed a sensitive espionage mission to a stuttering milksop who, when asked in a firm tone of voice, would blow his cover and blab on his employer.
That’s not even considering the fact that you could, you know, very easily be a spy for one of the other houses. I mean, they don’t know. I’m just some dude.
I’m just saying, if I ever reach the top of the ladder, first thing I’m going to do is issue all doyens a memo:
Please answer the following question and resubmit.
Which behavior is acceptable around hires so new, you have to glance down at their name tag before addressing them?
1.) Giving him a delicate assignment, failure at which will result in a massive PR issue for the House.
2.) Entrusting him with the transport of sensitive documents concerning other houses, documents which the third House would probably pay a hefty price for and the original house would pay to get back.
3.) Discussing matters of espionage in explicit detail.
4.) All of the above.
5.) All of the above at the same time.
The only proper response will be mailing it back blank, possibly with WTF? scrawled in the margins. Anyone who answers 1-3 will be sent to a re-education course. Anyone who answers 4 will be fired. Anyone who answers 5 will be fired out of a catapult.
Luckily for these morons, I’m both competent and loyal. I’m not sure who’d have more explaining to do if this went south—me, House Hlaalu, or the supervisor who assigned this damn mission.
Speaking of going south, that’s exactly what I’m not about to do. The city is some ways straight north of Balmora—not a very long walk, all told. Flush from my rousing success in navigating towards Vivec, I’m going to proceed to there on foot. Given my movement speed, it should only take me about oh who the hell am I kidding, this is going to take forever, isn’t it.

I've marked a few waypoints on this map. The gold X represents my current location, the red X represents my destination, and the blue X marks the spot where they'll find the starved corpses of me and all 643 of my followers.
Resigned to my fate, I set out.
Mercifully, I reach the midway town without bumping into any disabled clowns with no sense of personal responsibility. Actually, the journey was pretty uneventful all around. Nice weather, level ground, chirping birds, periodic assaults by overgrown and vicious wildlife that are willing to fight me to the death for no good reason, pretty flowers by the roadside. It’s quite relaxing, really.
The midway town is Caldera, a little spit of a town that’s gained notoriety for a few reasons. The first is that it’s a decent nexus in the Mage’s Guild teleportation travel network. The second is that it contains Creeper, a merchant that inexplicably a.) has 5000 drakes in cash on him, compared to the 100—500 you’ll find on most people, and b.) will give full price for any item under his approved categories, which includes most of the really expensive stuff. He’s a cheap, overpowered easter egg of an exploit that kind of sort of abused the hell out of with my serious characters, partially because he was one of the only merchants in the game it was remotely convenient to sell choice loot to.*
I didn’t linger here for long. I did accidentally read a skill book, which gave me enough skill points to level up for the first time. So, yeah–Cahmel is officially twice as badawesome as before.
Which, considering that he runs away from anything more threatening than a gigantic green dog, isn’t terribly impressive.
I set off. A minute passes, and I still haven’t found any pathetic losers with contagious personal problems—it’s enough to make me a little nervous. I mean, it’s all well and good asking that everyone grow some initiative, but that’d put honest folk like me out of work if people actually listened.
Thankfully, it’s not long before I see a silhouette in the distance. Oh, thank god—someone, somewhere, is daunted by the everyday tasks of their own life. I’m back in business, baby. Of course, I severely doubt it’ll beat the whole lady/glove situation in terms of pathetic absurdity.

tl;dr: A witch stripped me naked and stole my axe. I now fall under the Oxford definition of a "man with nothing to lose". (Also: I'm not sure I want to know more about the "trade" of a naked man standing by the side of the road. Who's filled with irrational hatred towards women.)
…
That. That’ll do it, right there.
Tune in next time, where I fulfill my Helping Total Strangers quota for the next couple of lifetimes.
*Let me explain. Let’s say I have 10 Spriggan Soul Gems, which could be sold for 70,000 each…except that no merchant in the game has nearly that much money. So I’d take them to Creeper, who by that time stocked about 50 incrementally cheaper items that I’d sold to him over the months. What I’d do is, I’d sell him one of the gems, then buy back most of my old crap until the transaction balance was 5,000 drakes to me. Then I’d wait 24 hours for his money to replenish, sell 5,000 worth of crap back, wait 24 hours, sell 5,000 of crap back…
Months later in game time, an hour later in real time, I’d end up with a couple hundred thousand drakes. In the Morrowind economy, that basically meant that I had enough money to do anything, at any time, ever. It was worth it the hassle, if only barely.









Ah, yes, Creeper. I know him well. I probably spent at least 3/4 of in-game time in his hall waiting for his magic purse to refill.
If memory serves, I also established residency in a nice furnished room across the street from the inn that Creeper is in.
You relax very well.
Across the street? Even though people (orcs) live in the house Creeper is in, you can just slaughter them in cold blood, drop all your stuff to the ground, get “caught” by the guard (actively speak to one so you get that hassle out of the way), pay off the fine (while not carrying your stolen goods, or else they get taken away too) and take over the house. Then you can neatly arrange all your seven sets of glass armor, deadric daikatanas and summoned longbows which won’t disappear anymore due to some bug around the mansion, selling and buying from Creeper as needed. Have one of your Recall spots in front of him, and the game economy is done for. Which also destroys the enchantment system, as you can buy all sorts of ludicrously overpowered spells and artifacts. It is very hard to resist doing all this, but it utterly destroys the gameplay in the process. So you’re better off not knowing about Creeper, as the game is more fun that way. I really should get a mod that removes him and play Morrowind again.
Isn’t there an “ignore the Creeper–or even just off him” option?
Yeah, I guess you could just stab him. I wonder if that incurs a fine?
Kdansky brings up a good point. No, not the slaughter of orcs for personal convenience. One of the things that made Morrowind a much more fun game to play than Oblivion was the ability to arrange items. Once you get tired of running down random quests, collecting the sets of armor, weapons, helms, books, jewels and such was a lot of the appeal. Yes, you can still find and keep these things in Oblivion, but it’s impossible to set them out in a nice display. Putting them in chests where you can’t see them when you come “home” is not satisfying. Sort of the dragon principle: want to be able to see my whole horde.
I took up residence in the same tavern as Occam, and lemme tell you: I had so many displays set out I couldn’t actually WALK in there: I had to JUMP from point to point! Talk about loving the daedric goblets and limeware plates too much…
Now if I had tried that in Oblivion, all I would have is a mess on the floor as I tripped over EVERY SINGLE THING in my apartment. Plus, the pearls liked to roll under the bed–why would they make those perfect spheres!?!
Occam is wrong. Try the ‘z’ key to pick up and move objects around as if they were stuck at the end of a stick. It’s clumsy, and reveals serious issues with the physics engine, but if you’re persistent, you can get things to go where you want them.
Although, there’s always a chance they’ll fall down next time you enter the room/zone/whatever that they’re in.
I just threw all my stuff on Creeper’s floor. The orcs never said anything.
honestly. do none of you know of the mudcrab merchant? he has 10k, is twice as good. yeah yeah hes out of the way– but for 500g you can train mysticism enough to mark him, and interventino to civilization. and for that matter, 30 secs hopp west takes you to a daedric ruin with tons of tasty lootables, and respawning dremora. dremora= dwarven>daedric weapons. lather rinse repeat, soon you’re carrying a metallic moon, in your magic pockets of infinite volume.
I know full well of the mudcrab merchant, but he’s tricky to find, inconvenient to the towns, and doesn’t buy as many types of merch.
/me catches a spelling error
” I got the impression they wer kinda shady from the beginning.”
on xbox u just need to wait 6 hours outside for the creeper to get his money to come back