The Cyrodiil Look: Cahmel’s New Travels (Let’s Play Oblivion, Part 3)

When we last left our noble hero, he was being assaulted by a pair of freakish mutant prison rats with the ability—and inclination–to blast through stone walls. I’m still not 100% clear why they did so, but if I had to take my best guess, I’d say it had something to do with their maniacal lust for human blood.

This is the worst adaption of an H.P. Lovecraft story to a videogame since...well, Clod of Cthulhu.

Now, I know I have a sword in the screenshot above, but that’s actually because I had to go back for that shot and replay the beginning. At the time, I unarmed, and was forced to hit a new low in my career:  practicing the Sweet Science on a pair of rodents.

After punching filth-soaked biting vermin in the face with my bare hands until their skulls fractured, I climbed through the hole to find some loose gear and a chest. The chest is locked, which means it’s time for everybody’s favorite new Bethesda minigame! Because everybody hates the Speech one marginally more!

You'd think, if they're going to go through all of the trouble to install a solid-bronze lock onto a nice wooden backboard, they'd engage more than one of the gleaming golden tumblers.

Lockpicking works like this: you have anywhere between one and five tumblers, all of which start out in the down position. To unlock the chest, you must move all of them to the up position—you do this by manually sliding the lockpick under the tumbler, knocking it up, and clicking at the proper moment in the tumbler’s upward arc to lock (oh my) it in place. The tumblers randomly go up at different speeds, but the sweet spot you have to hit it at remains constant. Where’s the sweet spot? I have no goddamned idea. Seriously, no clue. I’m actually pretty decent at the lockpicking minigame, and if you put me in front of a lock, I can just about pick it open with my eyes closed—but I find it impossible to tell you at one point you need to click to lock the tumbler up, and am unable to explain why this is. I don’t think it’s at the apex…I guess it could be? If I think too much about it, I screw it up.

Anyway, if you fail to jimmy one of the tumblers, your pick breaks and the tumblers you’ve already done fall back down. Increasing your lockpick skill means removing some of those penalties, and doing not a lot else.

Let me make something clear: I plan to pick a lot of locks in this LP. I mean, a whole lot of locks. It’s gonna be Lockapalooza all up in here; I solemnly swear that in this space, on a weekly basis, I am going to rock out with my lock out. Despite this, I am not planning to tag lockpick as one of my skills. Why would I? As long as I have a decent amount of spare picks, I guarantee you that I can pick any lock anywhere in the game world. And hell, even if I sucked, at level 10 you can get an unbreakable godpick that allows absolutely anyone, of any skill level, to pick any lock, given enough time. There’s  a “try automatically” die roller that determines whether or not you succeed based on your skill level, and if you have the unbreakable pick, all you have to do is mash “auto pick” like fifty times and you’re golden. Once you’ve mastered the minigame, the entire thief discipline of lockpicking is reduced to a triviality.

Which is good for me, because it lets me focus on more violence-oriented career skills while still getting the full social and economic benefits of being an inveterate housebreaker.

Moving on a bit: after a few minutes, I came across a goblin standing in the middle of a tunnel.

Can you spot the goblin? Of course not, because if you've been looking at this image for more than a second it'll have crawled up through your retinas and hollowed out a cave in your mind.

He was fifteen feet away from me and had not seen me yet. His back was turned away from me, meaning he’s staring off pointlessly at his semi-distant campfire with his back turned to the shadows. Not that he should be expecting an ambush, since the (previously locked) door I came from is connected to a dank chamber full of rats which is connected, by way of recently-shattered wall, to an escape tunnel that’s probably never been used before now. Remind me what this sub-tunnel area was designed for? Is it some sort of goblin and rat preserve? Are there gobbopologists hiding amidst the moist boulders, observing their primitive—but proud—tribal traditions? Is killing these goblins a criminal offence that could, ironically, land me back in jail?

If so, by the time I get out of here, they’re probably gonna give me the chair on general principle. I’m going to be going through more goblins than someone doing a Tarol Hunt archive binge, with a comparable body count.

We’re doing an awful lot of reflective beard-stroking commentary on every new development, so let’s go ahead and summarize this whole upcoming stretch of gameplay: goblin murder. I push on a little further, murder a goblin, push on a little further, murder another goblin with a convenient environmental trap, push on a little further, meet a goblin that challenges all of my preconceived notions about his race, grudgingly come to respect him, form a friendship that will last a lifetime, and murder him. Then I finally empty out into an outcropping that overlooks our old friend, the Emprah, as he escapes by the laughably inefficient route of not a goblin-infested rat-hole.

Hey, don't I know you from that one time I was sprung out of jail by a freak coincidence? Small world, even smaller dungeon/escape tunnel!

Wait a minute, how did these goblins even get up here? The level’s built so you can’t backtrack after you make this drop, so how did those little runts make it up here? Do they subsist entirely on rat? Why? Surely there are better places to set up shop than an uninhabitable cave system under a prison. How about somewhere you can hunt, spread out, get some decent meat, maybe do some light raiding and pillaging? Even if they made it up topside to plunder, what would they take, the unbreakable clay bowls and sackcloth shirts the prisoners have lying around? Or maybe they’d just be ecstatic about being able to sleep in something resembling an actual comfortable bed, and maybe eat something besides poached bloodthirsty tunnel rat.

If they don’t care about raiding, why do they bother attacking humans at all—is it just the principle of the thing? Why wouldn’t they just coexist with anybody who wanders into their midst, as long as they weren’t outwardly hostile? I guarantee you that if they hadn’t attacked me first, there would be anwhere from 25 to 45 percent fewer dead goblins right now, depending on how funny their expressions would be when I triggered the environmental traps.

Oh, look, there’s that reflecting stroke-bearding again. Can I just get out of this damn dungeon already?

Long story short, the Emperor and his guards get attacked again, I show up, the guards want to kill me, the Emperor tells them not to. Then he asks me , like, what’s your sign, baby?

Your birthsign, that is–it’s a character building thing, and this was apparently the smoothest way to ask you which one you want to pick. I pick one that makes me do more damage, which is—while it’s probably the most boring sign there is—is still fairly effective. Once his curiosity about my horoscope was satisfied, the Emperor was content to proceed onwards with me in tow.

Eventually, the tunnel hits a dead end. A door that apparently shouldn’t be locked is apparently locked, and the adjacent chamber has no exits. We’re then attacked by more assassins who draw the bodyguards away from their charge, and in a moment of panic, they confuse me with somebody who gives two turds about the emperor and demand that I guard him personally. “With your very life!”, no less.

Well, this is sort of embarrassing. Baurus—you mind if I call you Walrus?—I think there’s been some sort of misunderstanding. Do you remember, way back nineteen minutes ago, when I was in prison? Those were not good times, Walrus. Just a few differences between my cell and a luxury suite include: no hot tub, no throw pillows, I’m not paying money for the privilege of being there, and I was there because I did something so bad society  decided they didn’t want me hanging around anymore. Now, see, when you ask me to lay down my life for the emperor, you’re making a very critical assumption about my loyalties, and you know what? I can see where it’s coming from. I imagine that your job requires a certain amount of loyalty to the emperor, and the willingness—at a moment’s notice—to lay down your life for king and country. You probably spend your free time praising the Empire, practicing your speed kneeling, and French-kissing your signed 8×11 glossy of His Royal Highness. You know what I spent my free time doing, Mr. Walrus? Kicking an unbreakable bowl around a filthy room and thinking about how much I hate everybody.

While the bodyguards are entangled fighting assassins, the Emperor takes me aside and says, “I can go no further. Take my amulet and give it to blah blah at the blah blah blah, blah blah, blah blah I’m wearing a dress.” That’s what I heard, anyway. I zoned out around the time an assassin somehow peeled a section of wall back, leapt out, and one-hit killed the Emperor with his knife. He then attacked me, for some reason—I was just standing there with my hands in my pockets, on the opposite wall from his escape route—and whatever instant murder mojo he had on his knife, it seemed to have faded, because I ended up taking a half-dozen blows to the face before I put the bastard down.

I just know I’m going to get blamed for this.

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27 Responses

  1. Kal says:

    I agree about the lockpicking being a broken skill. I’ve got a heavily armoured warrior with no lockpicking skills and, thanks to being surprisingly good at finding the sweet spot, she can walk through any locked door, or open any locked chest, without missing a step.

  2. Phase says:

    You know, I’d like to agree with you about the emperor, but it’s Patrick Stewart. I can’t side against the captain.

    Also nice Rats in the Walls reference.

  3. Anonymous says:

    What amuses me the most, from my adventures with console abusing, is that the chamber you appear in when you meet the Emperor and the blades again is DIRECTLY on the other side of the door they initially went through. Several minutes ago.

    In the time it took you to fight through an entire mini-dungeon, they walked five feet and complained a bit.

  4. Sekundaari says:

    I’m fairly sure the “society” did want you hanging (around), but the Imperials denied that just to spite them.

    Also… “reflective stroke-bearding”?

  5. Sekundaari says:

    Make that “reflecting stroke-bearding”, actually. Not that it makes much more sense to me.

    I somewhat like the lockpicking minigame, but getting the Skeleton Key still feels great.

  6. Erik says:

    The lockpicking is actually ridicilously easy once you know how. I’ve had trouble with it forever until i found some help on the good ol’ internets telling me what to look for.

    It has everything to do with sound. When you move one of the tumblers up, you’ll hear a sound. Not sure how to describe it, as im not a native english speaker, but let’s call it a click. When the tumbler will lock in place, you will hear a different sound. so it goes you like this:
    click, click, cli-click. so if you press the appropriate button when you hear the cli-click, it will lock in place.

  7. Davie says:

    I always quicksave before picking a lock, then spam the auto-pick button. The minigame makes me want to drink away my frustration then shatter the bottle and jam it into my own face.

    And I actually rather like Baurus. In my opinion, he’s one of the few characters in the game who’s written like a person, and not like an overly loud actor in a second-rate period drama.

  8. Sir Broccoli says:

    There’s a trick to finding the sweet spot: When you push a tumbler up there’s a chance that it will fall down immediately. The one after that one is the sweet spot.

  9. Another_Scott says:

    It’s probably good that you didn’t tell us what birthsign you picked, since it could lead to people telling you how you should make your ‘build’!

    Before you know it, we’ll all be screaming for you to put more points into energy weapons…

  10. Sekundaari says:

    I assume the Warrior, cause that’s what Cahmel used to have been born under.

    Maybe we’ll see Cahmel’s final Morrowind character sheet next episode, for comparison. Then we can calculate the time he’s been rotting in his cell, based on the standard rate of skill drops in jail.

  11. Andrew B says:

    “I solemnly swear that in this space, on a weekly basis, I am going to rock out with my lock out.”

    Oh gods! Must scrub out brain to purge mental image! Why? WHYYYYYYYYY!!!!!!!

  12. Ramsus says:

    Gotta agree with Phase here. Patrick Stewart was the only reason I was interested in playing the game (and then I never finished because some bug happened making it impossible for me to continue on certain quest lines and liberating me from all of my possessions and I at that point there was no more Patrick Stewart so I just had no motivation to restart the game and go through it all over again).

  13. Viktor says:

    It’s not all that hard to guess Cahmel’s build. Blade, Light Armor, Sneak, then 4 skills he’ll never use. If it was up to me, snag armorer, block, and any 2 skills governed by either int, will, or personality. But it’s Cahmel, so I suspect we’re looking at Acrobatics, Destruction, Mercantile, and Alchemy.

  14. Andy_Panthro says:

    See, Beth knew how much their lockpick minigame sucked, so they gave you the opportunity to get a super-lockpick. And they know how sucky the speech system is, so they include charm spells.

    Almost makes you wonder why the hell they made the minigames in the first place…

    On the subject of beginnings though, nothing could possibly beat Daggerfall. Given that it’s free now, any chance you’ll do an LP of that? It’s a tough ask mind, since the game is buggy as hell even with the latest patch. It had the best character creation/opening dungeon of all the elder scrolls games though.

    And the best intro: http://www.youtube.com/watch?v=niU1bRqxrIU

  15. Anonymous says:

    “, form a friendship that will last a lifetime, ” well, sure, if you’re talking about the goblin’s lifetime, it should be fairly easy to establish that friendship 🙂

  16. Jarenth says:

    That’s probably the best-looking goblin I’ve ever seen.

  17. Abnaxis says:

    I actually kinda of liked the lockpick game. Well, at first. See, when I like things, I get so good at them it’s not a game anymore. I never flag Lockpick and I can still bust out o’ jail without doing my time with 10 in the skill (or 5 or…whatever the minimum is).

  18. Jeff says:

    Lockpicking is ALL about the audio cues. Close your eyes and it’s 200% easier.

    Also, everybody is loyal to the Emperor because the Emperor is bloody Captain Picard/Professor X/King Richard.

  19. wootage says:

    Huh, I always just got me some Open spell goodness, as it really sucks to run out of lockpicks in a dungeon.

    On another note- take my advice, you want to be friends with Balrus. True story – later in the game you meet him in a bar somewhere and he chums up with you for a storyline quest. I didn’t follow him and fast-traveled somewhere else to gear up and finish a quest for a better weapon. When I fast-traveled back, he was gone from there. Stuck, I decided to ride on out and do something else. As I rode cross-country, I began seeing bodies laying around. As I rode further – more bodies of all kinds. Bandits, bears, you-name-it. And more and more, all in a wide line going in one direction.
    Curious, I rode up the line and kept going and going. Eventually who should I meet? Balrus the Bloody-Handed! Since I buddied up with him and then left by fast travel, he went to find me on foot, and carved a hundred-foot swathe through the friggin’ countryside on his merry way! God that still cracks me up.

  20. Majikkani_Hand says:

    The lockpicks aren’t random…each tumbler has a randomized pattern, although hard locks have VERY long patterns.

    I like BOTH minigames. So sue me!

    Also, that guy attacks you because he figures or overheard that you have the amulet now, and he, like, needs it or something? I don’t know. But it’s for the amulet.

  21. thebigJ_A says:

    Ah, the deep culture of the goblins.

    Were you aware, for instance, that each named goblin tribe has a holy totem? And that, were said totem stolen, they would search the nds of the earth for it? If an enemy tribe steals their totem, an all-out war ensues. Fascinating creatures…

    What’s that? You never saw it happen? Ah, well maybe that’s because THE ENTIRE FRIGGIN SYSTEM WAS COMPLETELY BROKEN IN THE 360 VERSION!!!

    grumble grumble

    (was it broken on pc, too? If so, I assume someone modded it back in.)

  22. Hal says:

    Yeah, the goblin totems were broken on the PC. There’s a quest involving them at one point, but all you end up doing is going into separate dungeons and killing lots of goblins. Woo.

    The min-maxer in me thinks that, if Cahmel isn’t going to be a caster, you should have taken the sign of the Atronarch. Free spell absorption breaks the game so ridiculously.

  23. Robel says:

    Mkay guys, I really have to ask, what *is* “that mod” you were talking about? I just know this LP is going to make me fire up Oblivion again and if I do I want to be prepared.

  24. Sekundaari says:

    I don’t know about THAT mod, but I tried to list some good ones a while ago. Just some improvements, nothing with plot.

    Maybe you’ll want to go through this. It’s the tesnexus Top 100 (non-adult).

  25. Hal says:

    The “that mod” most likely refers to one of two major “overhaul” mods that people play with: either OOO (Oscuro’s Oblivion Overhaul) or MMM (Mort’s Monster Mod).

    Other mods I would recommend, just to make the game more tolerable:
    -Harvest Flora: Auto-harvests plants for alchemy when you come close enough
    -Reznod’s Mannequins: Any mannequin mod will do, but this is THE way to display any weapons or armor you want to hold onto
    -Dark Dungeons – Gives the game much better ambience and gives you a reason to actually carry torches or use Light/Nightvision spells

    (I had others I loved, of course, but I always felt like these, plus the Quest Reward Leveler, make the game much more fun to play without drastically altering the core gameplay elements)

  26. M says:

    @Another_Scott: The Tesla Cannon uses Big Guns skill, and anyway he’ll turn invisible when he crouches. Also, this Rutskarn’s website, not Josh’s ( OR Joshes? Josh’? ) But nice reference.

  1. May 26, 2012

    […] Anyway, now we have the basic rules of Elements down. Everything in the game is going to inherit this rules (needs a name & description, can hold stuff, etc) which is going to come in handy when we start pumping them out by the ton. Oh yeah, it’s gonna’ be Elementapalooza all up in here. (Joke heartily stolen from Rutskarn.) […]

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